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Advanced [show]


Cory Yardley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is generally shirtless and showing off his tattooed chest, and is pretty ugly. He has no hair. His green eyes are passionate and lively.

Personality: He is business-like. He takes instructions and follows them to the letter. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He now owns his own business.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Enemies, Job, Adventurer. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Cory Yardley, Male Human Fighter 5
Medium (5'6") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)10 (+0) 11 (+0)7 (-2)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 4000 sp. Blue quartz (5 gp). Tiger eye turquoise (5 gp). Red garnet (50 gp). 1 Minor magic item.


Social Check DCs


Nicholas Fidget, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white collared shirt and tan pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt, and is pretty ugly. He wears his silver hair up in a very large beehive style do. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a Butcher first and foremost. He believes firmly that knowledge should be universal. He would rather hide behind his crafts than deal with other people.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Butcher for the past few years.

Motivation: To be a Knight again; and wants to open a new tavern

Ideals: Artistic. Flaws: Ugly, Shy, Mundane. Bonds: Job. Occupation: Butcher

Voice: Speaks with squeezed throat

Attributes [hide]

Nicholas Fidget, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 10 (+0)17 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 11000 cp.


Social Check DCs


Gomory Home, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a black wide-brimmed hat and black clothes. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Eccentric and domineering, Gomory will drive conversation. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: Born in the south to a Barrister, Gomory learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Find a way to reverse the transformation of his sister; and revenge

Ideals: Extrovert, Persistence. Flaws: Ugly. Bonds: Enemies, Job, Family. Occupation: Barrister

Voice: Nasally tone

Attributes [hide]

Gomory Home, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)15 (+2) 8 (-1)16 (+3)
Skills Medicine +1, Performance +5
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Alchemist’s fire. 4 Smokesticks. 2 Tanglefoot bags.


Social Check DCs


Nicholas Barton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His hair is cut close to his head. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: The child of a Adventurer, who enjoyed hunting, Nicholas was taken on many hunting expeditions. Nicholas was born on a far northern mountains where he grew up under the tutelage of his father, an expert Doctor. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants nothing more than to rejoin the army

Flaws: Addict, Shy. Bonds: Military, Nature, Immigrant. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Nicholas Barton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 7 (-2)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 20 pp.


Social Check DCs


Everard Denholm, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His red hair is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Everard was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and to be a sage again

Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Adventurer, Job. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Everard Denholm, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 13000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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