Roland Wakefield, Male Human [Permalink]
Personal [hide]
Description: This man wears bulky red painted plate armor. He has a penchant for wearing a ring with an oversized jet on his right hand. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His gray eyes have a joyful gleam in them most of the time.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.
History: He was born several months after his father was called into army service. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He used his abilities to travel the world and help people.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Philantrophist, Gifted. Bonds: Rich, Military, Adventurer. Occupation: Assassin
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2300 sp.
Peter Melancon, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a simple pastel robe with white stripes complete with hood. His brown hair is singed and shortened. His amber eyes are passionate and lively.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a logical person and will generally grow upset if things defy logic and science.
History: Peter lived on a farm with his mother, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Regain custody of his son; and doesn't want to be a assassin and was forced into it by his family
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Poor, Family. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 300 gp.
Godfrey Carlyle, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears tight fighting clothing, which leaves very little to the imagination. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is used to getting what he wants. In part because he is a meticulous planner.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Wymar Ramsay, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair and beard is wavy and long. His eyes are a pleasant violet.
Personality: He acts crazy and hedonistic. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Wymar lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2700 sp. 1 Half-Plate. 1 Darkwood Buckler. 1 Half-Plate.
Trym Fidget, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Tailor does. He carries a battered longbow and tarnished rapier as well. His brown hair is braided into rings. His eyes are likewise violet.
Personality: Eccentric and domineering, Trym will drive conversation. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: Trym was raised in a hard working conservative environment. He moved from fad to fad and when he turned 15 he discovered poetry. He ran away from his former home and has been making his living as a Tailor for the past few years.
Motivation: Doesn't want to be a Tailor and was forced into it by his family.
Ideals: Fighting, Extrovert, Artistic. Bonds: Job, Family. Occupation: Tailor
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
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