Gunter Clifford, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears brown leather gloves, a brown jacket, and tight pants. His golden hair is braided into rings. His green eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Ploughman. He's also a talented Bather, but doesn't like to broadcast it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Job, Criminal record. Occupation: Ploughman
Voice: Soft and melodious
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Auran, Goblin, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
Possessions: 300 gp. Red-brown spinel (40 gp). Fiery yellow corundum (400 gp).
Gomory Mitchell, Male Human [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. He has shaved his head bald. He has several tiny ruby earrings on each ear.
Personality: He is witty, but his monotone delivery comes off as unnerving He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gomory hails from a village terrorized by brigands. He married young, but lost his spouse to brigands. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Joker. Flaws: Ugly, Shy, Depressed. Bonds: Rich, Enemies. Occupation: Courier
Voice: High pitched and raspy
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: Just what you see.
Tim Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). He has done his best to style his blonde hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, Tim has worked very hard to control his curse. Since then, he has sought to make the best of life.
Motivation: To prove his worth to the world.
Ideals: Athletic, Optimist. Flaws: Impulsive, Disease. Occupation: Soapmaker
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Bloodstone (70 gp). Freshwater pearl (16 gp). Red spinel (60 gp).
Clerebold Carlton, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. His brown hair is cut short. His brown eyes have a joyful gleam in them most of the time.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: From birth he was tutored by a cruel and relentless mentor. Brilliant and gifted he never wanted to apply himself. He's also a talented Priest, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Dyer responsibilities is difficult.
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Dyer
Voice: Farmer accent
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.
Peter Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He sports a long golden beard, and similarly colored long hair. He is baby faced.
Personality: Peter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Peter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He became a Armorer soon after.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and further expansion of business
Ideals: Extrovert, Joker, Gifted. Bonds: Poor, Job, Criminal record. Occupation: Armorer
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
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