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Advanced [show]


Aldous Harley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears dull pastel sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. With a patchy chestnut beard and wild chestnut hair. His ears are large.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To share knowledge with the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Entrepeneur, Logical. Flaws: Ugly, Greedy. Bonds: Adventurer. Occupation: Mortician

Voice: Breathy voice

Attributes [hide]

Aldous Harley, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 8 (-1)11 (+0)
Skills Arcana +5, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Ignan, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Tiger eye turquoise (14 gp). Violet garnet (900 gp). Deep blue spinel (900 gp).


Social Check DCs


Bertram Kimberly, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a grey vest and prefers white and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a red handlebar mustache and slicked back red hair. He has green eyes and a grey hat with a white feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a white middle class family as the only child. When Bertram reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Ideals: Opinionated. Flaws: Ugly, Shy, Mundane. Bonds: Military. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Bertram Kimberly, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Athletics +1, Insight +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Deep green spinel (40 gp). Smoky quartz (60 gp). Rhodochrosite (10 gp). 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Adam Woods, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is short and blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born to a pair of adventurers, Adam grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Adventurer, Attractive. Occupation: Shepherd

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adam Woods, Male Human Fighter 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)18 (+4) 10 (+0)11 (+0)
Skills Deception +2, Nature +6
Senses Passive Perception 10
Languages Common, Orc, Auran, Celestial, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 6000 cp. 1 Minor magic item.


Social Check DCs


Heward Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His first spouse was a Server, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He hasn't been sleeping well lately.

Motivation: Wants to raise his children well; and to get a good night's sleep

Ideals: Fighting, Philantrophist, Artistic. Flaws: Insomniac. Bonds: Family. Occupation: Dilettante

Voice: Squeaky

Attributes [hide]

Heward Wentworth, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)14 (+2) 15 (+2)6 (-2)
Skills Nature +4, Performance +0
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Hematite (15 gp). Deep green spinel (50 gp). Moss agate (15 gp).


Social Check DCs


Kyle Quinton, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and has the majority of his body covered in plate. He sports a long golden beard, and similarly colored long hair. His thin eyebrows rest above his beady blue eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a wizard, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: To prove his worth to the world.

Ideals: Joker, Optimist. Flaws: Ugly. Bonds: Mentor. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Kyle Quinton, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs

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