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NPC Generator

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Advanced [show]


Gunter Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his chestnut hair down. His gray eyes dart from person to person.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised by priests from a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Depressed, Racist. Bonds: Religious, Mentor. Occupation: Mason

Voice: Low and grunting

Attributes [hide]

Gunter Graeme, Male Human Fighter 3
Medium (5'10") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 15 (+2)8 (-1)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp.


Social Check DCs


Percival Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin green vertical stripes and brown pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. His brown hair is greasy and uncared for. His eyes are amber and catlike.

Personality: Confrontational and typically high on some drug or another. He also is a firm believer in the manly ideal.

History: Sold as a small child to a wizard, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered writing. He got away from his former life and has fallen to alcoholism.

Motivation: To prove his worth to the world; and doesn't want to be a baker and was forced into it by his family

Ideals: Artistic. Flaws: Ugly, Addict, Impulsive. Bonds: Mentor. Occupation: Baker

Voice: Spits words with contempt

Attributes [hide]

Percival Huxley, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)10 (+0) 14 (+2)17 (+3)
Skills Arcana +2, Deception +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 17000 cp. Malachite (6 gp). Moss agate (6 gp).


Social Check DCs


Manfred Gyula, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He sports white clothing, slightly heavier than average wear. His golden hair is singed and shortened. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised by priests from a young age. Like his father and his sister before him, after school he went straight into learning to become a Mayor. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: To be a Farmer again; and he is compelled to act according to his religious beliefs

Flaws: Ugly, Insane. Bonds: Job, Religious, Mentor. Occupation: Mayor

Voice: Sounds elderly

Attributes [hide]

Manfred Gyula, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Arcana +5, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Rose (40 gp). Carnelian (40 gp). Chrysoberyl (70 gp). 1 Everburning torch.


Social Check DCs


John Byron, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a white costume with the symbols of his god on his torso. His white hair, when down, is lengthy. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is a Lamia in disguise. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Professionalism, Logical. Flaws: Ugly. Bonds: Adventurer, In love. Occupation: Soapmaker

Voice: Pirate accent

Attributes [hide]

John Byron, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +5, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Norman Anderton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'2", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is cut close to his head. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Like his mother and his brother before him, after school he went straight into learning to become a Junk Dealer. He got away from his former life and has fallen to alcoholism.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Addict, Mundane, Disease. Bonds: Job, Rich. Occupation: Junk Dealer

Voice: Soothing and warm

Attributes [hide]

Norman Anderton, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)9 (-1) 6 (-2)8 (-1)
Skills Acrobatics +5, Nature +1
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +2

Possessions: 100 gp.


Social Check DCs

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