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NPC Generator

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Advanced [show]


Heward Reid, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. This green eyed easterner is not easily forgotten.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Sage job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Justice, Gifted. Bonds: Job. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Heward Reid, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)8 (-1) 12 (+1)16 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp. White pearl (150 gp). Rose (30 gp). Moss agate (9 gp). Aquamarine (400 gp).


Social Check DCs


Drogo Denholm, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He carries with him a set of longbows on his belt, each one with a jet on the hilt. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: He was raised in a white middle class family as the only child. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Fighting, Philantrophist, Gifted. Flaws: Shy, Mundane. Occupation: Herbalist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Drogo Denholm, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)12 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Charles Graham, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Dyer. His tied-back hair is blonde. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the south. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. In the meantime he has taken over work as a Dyer and occasionally as a mercenary.

Motivation: Wants to work out more often.

Ideals: Athletic. Bonds: Job, Adventurer, Immigrant, Rich. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Charles Graham, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)16 (+3) 17 (+3)9 (-1)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp. Rock crystal (30 gp). Chalcedony (30 gp).


Social Check DCs


Aldous Sheldon, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears rags and sports a simple walking cane. His white hair and beard is wavy and long. His eyes are brown and he is always smoking a pipe.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born to loving parents in a slum to the south. While studying, he fell in love. They married and had a son. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: To be a Bowyer again; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Optimist. Bonds: Poor, Enemies, In love, Job. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Aldous Sheldon, Male Human Fighter 4
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)13 (+1) 11 (+0)16 (+3)
Skills Arcana +3, History +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 37000 sp. 1 Minor magic item.


Social Check DCs


Hugh Snowdon, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this western man has the majority of his body covered in plate. His brown hair is lengthy. He has several tiny topaz earrings on each ear.

Personality: He is very quiet and rarely speaks above a whisper. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Sailor

Voice: Draws out vowels

Attributes [hide]

Hugh Snowdon, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)13 (+1) 14 (+2)10 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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