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NPC Generator

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Advanced [show]


Norman Harlow, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear flannel. He has a small bristly mustache and wavy silver hair. His amber eyes are slightly larger than normal.

Personality: Always inclined to offer people food he seems plenty friendly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world.

Ideals: Philantrophist, Logical. Flaws: Hedonist, Insane. Occupation: Blacksmith

Voice: High pitched, excited

Attributes [hide]

Norman Harlow, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)15 (+2) 14 (+2)17 (+3)
Skills Medicine +4, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp.


Social Check DCs


Charles Yardley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a robe, a symbol of magic around his neck, and a longsword on his belt. His red hair is cut short with large spiked bangs in the front. His hazel eyes dart from person to person.

Personality: Always inclined to offer people food he seems plenty friendly. He feeds upon the attention of others.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His mother took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Charles fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to get laid; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Attractive, Slave, Nature. Occupation: Courier

Voice: Voice breaks

Attributes [hide]

Charles Yardley, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)6 (-2) 12 (+1)14 (+2)
Skills Acrobatics +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Frederick Quinton, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is portly but not overly obese. His chestnut hair is knotted and matted. His eyes are hazel and he is always smoking a pipe.

Personality: He acts crazy and hedonistic. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: The child of a Mercenary, who enjoyed hunting, Frederick was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and wants his loneliness to end

Flaws: Hedonist, Antagonistic. Bonds: Poor, Mentor, Nature. Occupation: Bricklayer

Voice: Switch between two voices

Attributes [hide]

Frederick Quinton, Male Human Fighter 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 14 (+2)12 (+1) 13 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 1800 sp.


Social Check DCs


Roger Trollope, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a black vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his black boots flare out at the collars. His red hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has since lost track of the people in his past.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his absent mother

Flaws: Shy. Bonds: Attractive, Family, Military, Adventurer. Occupation: Fletcher

Voice: pre-pubescent

Attributes [hide]

Roger Trollope, Male Human Fighter 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)12 (+1) 13 (+1)16 (+3)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +6

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp).


Social Check DCs


Lance Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses in collared shirts and wears a proper scarf over his head. His clothes are grease stained in places. He wears a Stetson hat to hide his balding. His eyes are likewise violet. His teeth are white and perfect.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: The child of northern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Bonds: Poor, Immigrant, Attractive. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Lance Ainsworth, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 8 (-1)13 (+1) 9 (-1)16 (+3)
Skills Perception +1, Persuasion +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1800 sp. 1 Half-Plate.


Social Check DCs

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