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NPC Generator

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Advanced [show]


Drogo Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. Beneath his clothing is a huge mess of scar tissue. His chestnut hair is long and unkept. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Passionate, Logical. Flaws: Ugly. Bonds: Slave, Rich. Occupation: Merchant

Voice: Squeaky

Attributes [hide]

Drogo Yeardley, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 15 (+2)14 (+2)
Skills Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 22000 cp. 1 Minor magic item.


Social Check DCs


Justin Remington, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His golden hair is styled in orderly dreadlocks. He is baby faced.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He feeds upon the attention of others.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Justin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Justin. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Spice Merchant

Voice: Deep voice with rolling R's

Attributes [hide]

Justin Remington, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)12 (+1) 7 (-2)14 (+2)
Skills Sleight of Hand +3, Survival +0
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Buckler.


Social Check DCs


Heward Nibley, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a blue coat with tan slacks. His hair is brown and curly. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with a lost civilization.

History: He was born the only child of a wealthy merchant. A gifted student he started as a Detective, but he got bored and became a Marshal. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To clean up the streets; and he's looking for his big break

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Job, Adventurer, Guardian. Occupation: Marshal

Voice: Dutch accent

Attributes [hide]

Heward Nibley, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)10 (+0) 9 (-1)12 (+1)
Skills Performance +3, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Drogo Warwick, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is thinning but still full. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in a small mountains village. He was taken from his home at a very young age. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drogo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Athletic, Justice. Bonds: Family, Nature, Slave. Occupation: Junk Dealer

Voice: Smoker's lung

Attributes [hide]

Drogo Warwick, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)13 (+1) 11 (+0)10 (+0)
Skills Acrobatics +1, Athletics +1
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 2600 sp. Aquamarine (900 gp). 1 Masterwork Common Melee.


Social Check DCs


Bertram Thackeray, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears baggy red pantaloons and a violet scarf. He has a chestnut handlebar mustache and slicked back chestnut hair. He is very pretty but has cold, dead eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He enjoys reading and quiet.

History: His father raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Logical. Bonds: Attractive, Nature, Poor. Occupation: Engraver

Voice: German accent

Attributes [hide]

Bertram Thackeray, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 12 (+1)14 (+2)
Skills Investigation +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2400 sp.


Social Check DCs

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