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NPC Generator

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Advanced [show]


John Adley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears baggy blue pantaloons and a grey scarf. He has a hunchback. His hair, while still mostly silver, has prominent grey streaks. His amber eyes peer out from beneath his top blue hat.

Personality: Eccentric and domineering, John will drive conversation. A true patriot, John would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: From birth he was tutored by a cruel and relentless mentor. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is terrified, and will act out of fear; and he wants nothing more than to rejoin the army

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Military, Mentor. Occupation: Cook

Voice: Smooth and feminine

Attributes [hide]

John Adley, Male Human Fighter 4
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 12 (+1)9 (-1)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Black velvet mask with numerous citrines (60 gp). Sapphire pendant on gold chain (600 gp). Old masterpiece painting (400 gp). 1 Minor magic item.


Social Check DCs


Don Fidget, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears tattered old clothes. His broad hat is riddled with cuts and holes. His green eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He cannot resist a sob story and will often dote over anyone who has one.

History: Don was born the youngest of three triplets. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: Regain custody of his son.

Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Family, Slave. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Don Fidget, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)6 (-2) 19 (+4)14 (+2)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Anselm Skelton, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He keeps his red hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. There was a wharf not far from home where he often wandered off to fish. He has achieved small success as a Bounty Hunter.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Bonds: Attractive, Job, Slave, Religious, Nature. Occupation: Bounty Hunter

Voice: Switch between two voices

Attributes [hide]

Anselm Skelton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 7 (-2)17 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Silver holy symbol.


Social Check DCs


John Cooper, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and very much looks the part of a Baker. His hair, while still mostly white, has prominent grey streaks. His eyes are gray.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Sabotage a competitor.

Flaws: Insane, Disease. Bonds: Job, Has a crush, Adventurer. Occupation: Baker

Voice: Stutters

Attributes [hide]

John Cooper, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Athletics +5, Investigation +4
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2 Holy water.


Social Check DCs


Randal Reid, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears a fancy grey suit. He is tall, broad shouldered and powerfully built. He has a golden handlebar mustache and slicked back golden hair. His eyes are a pleasant green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a Barber soon after.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and balancing his hectic life and new barber responsibilities is difficult

Flaws: Depressed, Antagonistic. Bonds: Attractive, Military, Job, Enemies. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Randal Reid, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Athletics +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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