Roger Cooper, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. He has red hair. His amber eyes lackadaisically let the world flow into them.
Personality: While he acts the brute, he is far gentler than he would appear. He is skeptical of what others tell him and is slow to trust.
History: Born to a Navigator, his father struggled to pay the bills. Cursed with vampirism at a very young age, Roger has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and expand his business
Ideals: Fighting. Flaws: Shy, Disease. Bonds: Poor, Job. Occupation: Bricklayer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Richard Sharps, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. With a patchy red beard and wild red hair. He wears crescent spectacles with a black brim.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Energy wise he seems alert and responsive.
History: Richard was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.
Motivation: He is unsatisfied with his job; and to be a tanner again
Ideals: Professionalism, Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp.
Trey Watson, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His silver hair is thinning but still full. His face is covered beneath a completely black helmet.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Poor, Religious. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1100 sp.
Raymond Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man wears white trousers with yellow and pastel striped suspenders. He wears various colorful collared shirts. He has a penchant for wearing a ring with an oversized amber on his left hand. He is bald on top and has large white tufts of hair around his ears. His ears are large.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Raymond enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Fortune-teller mother left him crippled. He used his abilities to travel the world and help people.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Hedonist, Disease. Bonds: Rich. Occupation: Apothecary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 6 (-2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 900 sp.
Henry Melancon, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is brown and curly. He wears an eyepatch.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Henry abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Since then, he has sought to make the best of life.
Motivation: Meet up once more with his childhood friend; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Religious, Enemies. Occupation: Mayor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: 10000 cp. Lapis lazuli (13 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Alexandrite (300 gp).
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