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NPC Generator

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Advanced [show]


Roger Oakes, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He dresses well, typically a more casual-formal manner. His blonde hair is lengthy and is close to two feet long. His hazel eyes are passionate and lively.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Hunter father left him crippled. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Wants to work out more often; and doesn't want to be a weaver and was forced into it by his family

Ideals: Athletic. Flaws: Shy, Disease. Bonds: Attractive, Family. Occupation: Weaver

Voice: Whispers

Attributes [hide]

Roger Oakes, Male Human Fighter 4
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)13 (+1) 12 (+1)12 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. Deep blue spinel (800 gp). Peridot (80 gp). Blue quartz (7 gp). Violet garnet (800 gp).


Social Check DCs


Balimaar Mori, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tattered old clothes. His black hair is smooth and relatively long. His brown eyes dart from person to person.

Personality: He is calm most of the time but flees social interaction. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Balimaar was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Architect. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Balimaar Mori, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)16 (+3) 6 (-2)12 (+1)
Skills Arcana +5, Perception +0
Senses Passive Perception 10
Languages Common, Infernal, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Manfred Badger, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His long silver hair is drawn into a two foot long braid. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Manfred took refuge in the ruined castle and found the beat up trident and armor he uses now. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break.

Ideals: Disciplined. Flaws: Lazy. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Performer

Voice: Dutch accent

Attributes [hide]

Manfred Badger, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 7 (-2)16 (+3) 13 (+1)9 (-1)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Ignan, Giant
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. 1 Banded mail.


Social Check DCs


Roland Weld, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is generally shirtless and showing off his tattooed chest. Beneath his clothing is a huge mess of scar tissue. His silver hair is knotted and matted. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He became a Barkeep soon after.

Motivation: To reunite with his old friends.

Flaws: Addict. Bonds: Slave, Adventurer, Job, Rich, Debt. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Roland Weld, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)14 (+2) 14 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Lance Garfield, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a brown and violet robe with the hood down. His hair is brown, silky, and of moderate length. He has brown eyes and a brown hat with a violet feather.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: The child of a Gardener, who enjoyed hunting, Lance was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered poetry. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found.

Ideals: Disciplined, Professionalism, Artistic. Bonds: Attractive, Nature. Occupation: Sage

Voice: Loud with bravado

Attributes [hide]

Lance Garfield, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 12 (+1)11 (+0) 10 (+0)13 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp. Gold and topaz bottle stopper cork (1100 gp). 1 Minor magic item.


Social Check DCs

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