Gerard Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He very much looks the part of a Butcher. Beneath his clothing is a huge mess of scar tissue. He has a auburn handlebar mustache and slicked back auburn hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Sage, but doesn't like to broadcast it.
Motivation: He desires power and/or immortality.
Flaws: Disease. Bonds: Job, Slave, Attractive, Adventurer. Occupation: Butcher
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 21000 sp. Blue quartz (11 gp).
Ernest Rayden, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in yellow turtlenecks beneath a tan coat with brown slacks. He has styled his chestnut hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Animals are drawn to him, and he is able to talk to them.
History: He got into the Mayor business at a young age. He dropped out of school before completing his studies. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and expand his business
Ideals: Gifted, Logical. Bonds: Job, Immigrant, Adventurer. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 13 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: Just what you see.
Kody Wharton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is wearing a long, blue cloak. His clothes are grease stained in places. He has shaved his head bald. This blue eyed easterner is not easily forgotten.
Personality: He exudes charisma. He is a tour de force of persuasion. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He left for the east, certain he would find work there.
Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions
Ideals: Gifted, Logical. Bonds: Poor, Immigrant, Attractive, Slave. Occupation: Dilettante
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. Golden yellow topaz (200 gp). 1 Minor magic item.
Henry Allerton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear grey clothing when he does not wear armor. His white hair is heavily combed to the left. His eyes are blue and catlike.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: His religion dominates his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Athletic, Justice, Philantrophist, Entrepeneur. Bonds: Criminal record, Religious. Occupation: Herbalist
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 14000 cp.
Richard Milton, Male Human [Permalink]
Personal [hide]
Description: A 6'2" western man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are amber and beady.
Personality: He dislikes all the random violence that takes place in the west. As long as the job gets done he does not care how it got done.
History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Pacifist, Professionalism. Flaws: Ugly. Bonds: Rich, Mentor. Occupation: Blacksmith
Voice: Russian accent
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 16000 cp. Peridot (50 gp).
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