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NPC Generator

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Advanced [show]


Charles Crawford, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears very tight pants and wife beaters, though occasionally he sports a white coat. He has shaved his head bald. His gray eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Charles lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent mother

Ideals: Extrovert, Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Family. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Charles Crawford, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Arcana +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Percival Abram, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He is bristling with hidden weapons, mostly falchions and monstrous two handed axes. He keeps his blonde hair in a flapper bob. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is very quiet and rarely speaks above a whisper. He misses his home and complains about the freezing weather, even in summer.

History: Percival hails from a village terrorized by drow. He moved from fad to fad and when he turned 15 he discovered music. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Criminal record, Immigrant, Enemies. Occupation: Carter

Voice: Switch between two voices

Attributes [hide]

Percival Abram, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 6 (-2)5 (-3) 15 (+2)18 (+4)
Skills Insight +4, Performance +6
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Jocelyn Shelby, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a tight fitting blue shirt and pants. His clothes are grease stained in places. His long black hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Bellfounder in town.

History: A powerful necromancer made him what he is. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Disciplined. Bonds: Poor, Immigrant, Job, Mentor. Occupation: Bellfounder

Voice: German accent

Attributes [hide]

Jocelyn Shelby, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)8 (-1) 14 (+2)10 (+0)
Skills Acrobatics +3, Animal Handling +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1400 sp. 1 Masterwork Light wooden shield. 1 Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs


Robert Wentworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a green poncho over his likewise colored trousers and shirt. His auburn hair is braided into rings. His amber eyes peer out from beneath his top green hat.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Robert grew up listening to his father's many stories. Brilliant and gifted he never wanted to apply himself. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Optimist, Gifted. Bonds: Enemies, Adventurer, Has a crush. Occupation: Sailor

Voice: growls and snarls, animalistic

Attributes [hide]

Robert Wentworth, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)15 (+2) 11 (+0)16 (+3)
Skills Arcana +4, History +4
Senses Passive Perception 10
Languages Common, Draconic, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee.


Social Check DCs


Kody Royston, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting white shirt and pants. He keeps his golden hair in a pixie cut. He has gleaming, smiling blue eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a very good compulsive liar and kleptomaniac.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been saving his money to try and buy his brother's freedom.

Motivation: Seeks redemption; and his spouse's relatives view him with great suspicion

Ideals: Athletic, Optimist, Gifted. Bonds: Criminal record, Family. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Kody Royston, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 19 (+4)15 (+2)
Skills Insight +6, Intimidation +4
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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