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Advanced [show]


Randal Breeden, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and dresses in collared shirts and wears a proper scarf over his head. His skin is also unnaturally pale. He wears his hair in dreadlocks. His face is scarred and worn.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Nature. Occupation: Priest

Voice: Spanish accent

Attributes [hide]

Randal Breeden, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)16 (+3) 14 (+2)17 (+3)
Skills History +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Terran, Giant, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs


Richard Shelly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a well pressed and immaculate suit (or dress). He has dyed his greying black hair a little too much giving a sharp black color. His ears are large.

Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town working and never settling down anywhere, but has fallen for a local Ploughman. He hasn't told them the truth, but wants to settle down with them.

Motivation: He wants to get laid; and he has a crush on the local ploughman

Flaws: Ugly, Impulsive. Bonds: Has a crush, Adventurer, Poor. Occupation: Marshal

Voice: Old thin voice

Attributes [hide]

Richard Shelly, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Giant, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Shane Churchill, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears long strands of topaz and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His tied-back hair is chestnut. He wears a mask on his face.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He has had some formal singing training, and achieved minor success. He's since become an addict/alcoholic.

Motivation: Retire the richest man in the west; and money/treasure

Ideals: Artistic, Entrepeneur. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Mercenary

Voice: Russian accent

Attributes [hide]

Shane Churchill, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 10 (+0)10 (+0)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 4 Thunderstones. 2 Tanglefoot bags. 2 Tanglefoot bags.


Social Check DCs


Roger Rylan, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has no hair. His brown unseeing eyes seem to look past you.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He was raised in a island tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Roger grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Roger. After months of barely getting by, Roger managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it

Flaws: Ugly, Disease. Bonds: Rich, Enemies, Nature, Criminal record. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Roger Rylan, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 11 (+0)9 (-1) 9 (-1)17 (+3)
Skills Arcana +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp.


Social Check DCs


Odo Garrick, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Barkeep uniform. His skin is fair and his fingers are delicate and long. His chestnut hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: This man loves dancing and to teach people dancing more than just about anything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. A gifted student he started as a Miner, but he got bored and became a Barkeep. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Job, Nature. Occupation: Barkeep

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Garrick, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)16 (+3) 16 (+3)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 600 gp.


Social Check DCs

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