Ernest Kitchur, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has wavy brown hair. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: Always inclined to offer people food he seems plenty friendly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born a particularly ugly child, much to the horror of his parents. Like his father and his brother before him, after school he went straight into learning to become a Sculptor. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new sculptor responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Insane. Bonds: Criminal record, Job. Occupation: Sculptor
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2900 sp.
Percival Lindsey, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears silk and lounges about seductively. He is an epitome of beauty. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Percival was born in the east. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Percival grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Percival. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: Wants to open a new tavern.
Ideals: Opinionated, Persistence. Bonds: Attractive, Job, Criminal record. Occupation: Performer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Aquan
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
Possessions: 1000 sp.
Hugh Brixton, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is slicked back into a classic pompadour. His eyes are likewise violet.
Personality: He is calm most of the time but flees social interaction. He always tries to repair and not replace. It was this mentality that drove him into the Apothecary business.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His father was a mechanic, and taught him how to fix just about anything. He left for the west, certain he would find work there.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Persistence. Flaws: Shy. Bonds: Religious, Immigrant. Occupation: Apothecary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 47 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. Carnelian (30 gp). 1 Minor magic item.
Hunter Marlee, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his silver hair up in a very large beehive style do. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Jeweler. He turns his eye from what people do, preferring to live and let live. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the south to a Jeweler, Hunter learned a great deal about his father's area of expertise. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Flaws: Insane. Bonds: Rich, Job, Criminal record. Occupation: Jeweler
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 6 (-2) | 13 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Hugh Graeme, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered sai and tarnished monstrous two handed axe as well. His hair is silver and curly. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Religious, Mentor. Occupation: Detective
Voice: Russian accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1000 sp.
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