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Advanced [show]


Gerald Kimberley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large tan jacket. His chestnut hair is smooth and relatively long. His eyes are amber.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He has drifted from career to career and currently works as a Hunter.

Motivation: Marry his brother to traveling adventurers; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Greedy. Bonds: Religious, Criminal record, Job, Family. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Gerald Kimberley, Male Human Fighter 5
Medium (5'5") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)15 (+2) 15 (+2)14 (+2)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5

Possessions: 200 gp. Zircon (50 gp). Iolite (50 gp).


Social Check DCs


Cory Gresham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely green suit with red socks and a vest with buckled shoes. His white hair is kept up in a ponytail inside a small hat. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is mildly Human supremacist, though he does not identify as such. He never wears the same outfit twice, unless he absolutely has to.

History: Cory was born in the south. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Human compassion; and wants to work out more often

Ideals: Artistic, Persistence, Fighting. Flaws: Racist. Bonds: Attractive. Occupation: Cartwright

Voice: Complex vocabulary, royal

Attributes [hide]

Cory Gresham, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)5 (-3) 13 (+1)15 (+2)
Skills Deception +4, Nature -1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Bernard Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is red, silky, and of moderate length. He has gray eyes and a brown hat with a black feather.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born in the north to a Locksmith, Bernard learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Locksmith. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and to be a map maker again

Ideals: Fighting, Athletic. Bonds: Attractive, Job. Occupation: Locksmith

Voice: Jamaican accent

Attributes [hide]

Bernard Tickle, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)9 (-1) 16 (+3)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Chrysoberyl (100 gp). Smoky quartz (70 gp). Peridot (70 gp).


Social Check DCs


Shane Bradford, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His hair is golden and very short. His ears are large.

Personality: He is irascible and easily irritated. He is obsessed with finding treasure.

History: When he was but 7 years old his parents immigrated from the south. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant, Enemies. Occupation: Crown-heir

Voice: Ums and uhs a lot

Attributes [hide]

Shane Bradford, Male Human Fighter 4
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)13 (+1) 11 (+0)10 (+0)
Skills Performance +2, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Chad Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He very much looks the part of a Mason. His silver hair is knotted and matted. His eyes are amber and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments

History: He was raised in a white middle class family as the only child. After coming to the age of reason, Chad took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Flaws: Sensitive, Mundane. Bonds: Job. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Chad Gentry, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 16 (+3)9 (-1)
Skills Acrobatics +3, Athletics +4
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Banded mail.


Social Check DCs

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