Kyle Alton, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His blonde hair, when down, is lengthy. His hazel eyes dart from person to person.
Personality: Kyle hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He got into the Mortician business at a young age. He has had some formal writing training, and achieved minor success. He struck the Mortician job and began his own company from there.
Motivation: Many illithids want him driven away; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Artistic. Flaws: Impulsive. Bonds: Job, Enemies. Occupation: Mortician
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 12 (+1) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 13000 cp. Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp).
Odo Gresham, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a grey collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He is an epitome of beauty. He wears a feathered hat to cover his moderate length auburn hair. He is baby faced.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To be a Knight again; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Bonds: Attractive, Adventurer, Job, In love. Occupation: Junk Dealer
Voice: Creaky witch voice
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Draconic, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gunter Kenley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses in blue turtlenecks beneath a pastel coat with white slacks. He has no hair. His eyes are violet and catlike.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He also is a firm believer in the manly ideal.
History: Gunter lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Bookbinder, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He moves from town to town, unable to find a place to settle.
Motivation: An old rival family wants him found.
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Immigrant, Family. Occupation: Bellfounder
Voice: Dark and ominous
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 12000 cp.
Miles Webley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is greying along the sides and has receded to reveal a widow's peak. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gifted from a young age, Miles studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Nothing but the best is good enough for him; and he wants revenge against illithids
Ideals: Impeccable, Extrovert, Gifted. Bonds: Adventurer, Enemies. Occupation: Brewer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 60 pp.
Drogo Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His head has been shaved. His gray eyes are slightly larger than normal.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is frequently practicing swordplay.
History: He was born in a small desert village. Drogo was born on a far southern desert where he grew up under the tutelage of his mother, an expert Sage. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has decided he is irredeemable.
Flaws: Ugly, Emotional. Bonds: Military, Nature, Immigrant. Occupation: Sage
Voice: Thin and wheezing
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 3 Antitoxin.
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