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Advanced [show]


Godfrey Mori, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries sickles. His hair is auburn, silky, and of moderate length. His eyes, though not visible through his cowl, are brown.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Godfrey was born in the east. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Barkeep job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Godfrey Mori, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common, Celestial, Halfling
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Deep blue spinel (300 gp). Tiger eye turquoise (11 gp). Sardonyx (80 gp). 1 Superior lock.


Social Check DCs


Solomon Heiser, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man dresses in collared shirts and wears a proper scarf over his head, and a wedding ring on his left hand. He has a long white beard with little hanging trinkets. He has a dull look in his gray eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Solomon took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.

Motivation: Someone believes him a fraud; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Shy. Bonds: In love, Immigrant. Occupation: Armorer

Voice: Prounounces S like Z

Attributes [hide]

Solomon Heiser, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)12 (+1) 6 (-2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Moss agate (8 gp).


Social Check DCs


Wymar Wedgwood, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears dark leathers with embroidery. He has a very tight haircut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He never swears and excessively uses polite adverbs when speaking. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Wymar hails from a village terrorized by dire rats. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. Since then, he has sought to make the best of life.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Enemies. Occupation: Sculptor

Voice: Jittery and nervous

Attributes [hide]

Wymar Wedgwood, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 13
Languages Common, Ignan, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 100 gp.


Social Check DCs


Dean Blythe, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by sweets. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Dean is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Passionate, Justice. Flaws: Ugly. Bonds: Military, Religious. Occupation: Courier

Voice: Voice breaks

Attributes [hide]

Dean Blythe, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Allerton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white tunic with brown highlights, and long green pants that bunch up around his shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is a Tailor first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His father raised him in a mountain cabin. Miles was born on a far western forest where he grew up under the tutelage of his mother, an expert Tailor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He loathes his own lifestyle; and he wants to meet his childhood hero

Flaws: Ugly, Depressed. Bonds: Immigrant, Job, Adventurer, Nature. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Miles Allerton, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)15 (+2) 7 (-2)15 (+2)
Skills Animal Handling +0, Perception +0
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 80 pp.


Social Check DCs

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