Diggory Everleigh, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is portly but not overly obese. He has a black handlebar mustache and slicked back black hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered
History: Diggory was born the youngest of three triplets. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and regain custody of his son
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Abyssal, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. 1 Bullseye lantern. 1 Silk rope. 1 Healer’s kit.
Gerard Woods, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a grey vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his grey boots flare out at the collars. He keeps his white hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Armorer.
Motivation: To unite with his brother; and an old rival family wants him found
Flaws: Antagonistic, Disease. Bonds: Job, Rich, Family. Occupation: Armorer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Azurite (6 gp). Aquamarine (800 gp).
Adam Everly, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright brown and yellow, and wears rings and necklaces with large, colorful gems. His long golden hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Adam lived on a farm with his mother, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He has passion for adventuring and risk; and several ex partners dislike his way of doing things and want revenge
Ideals: Professionalism, Entrepeneur. Bonds: Rich, Adventurer, Family, Enemies. Occupation: Farmer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Charles England, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears many layers of old clothing at all times. His chestnut hair is lengthy and is close to two feet long. His eyes are hazel and he is always smoking a pipe.
Personality: He is calm most of the time but flees social interaction. He also is a firm believer in the manly ideal.
History: Sold as a small child to a brothel owner, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world.
Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Mentor. Occupation: Jeweler
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 17 (+3) | 6 (-2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 16000 cp.
Don Stafford, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a grey coat over a black low-cut shirt, and a small hat upon his head. His long red hair reaches down to his waist. He is baby faced.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born several months after his father was called into army service. His parents enrolled him in a Fighter school at a young age so that he could practice his arcane talents. By chance he met his brother recently and the two have been together since.
Motivation: Doesn't want to be a Stableman and was forced into it by his family.
Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Military, Family. Occupation: Stableman
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
