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Advanced [show]


Henry Woods, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and sports red clothing, slightly heavier than average wear. His chestnut hair is still thick. His violet unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is afraid of women and trembles around them

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Henry took refuge in the old dungeon and found the beat up glaive and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Find a way to reverse the transformation of his brother; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Joker. Flaws: Ugly, Disease, Shy. Bonds: Nature. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

Henry Woods, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 5 (-3)13 (+1) 8 (-1)15 (+2)
Skills Performance +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears baggy green pantaloons and a blue scarf. His auburn hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He pushes his goals aggressively. He is also a coward if confronted.

History: Gifted from a young age, Gerald studied abroad. He was taken as a slave by a traveling circus and forced to perform He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and to settle down with his crush

Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Has a crush, Slave. Occupation: Carpenter

Voice: German accent

Attributes [hide]

Gerald Ashley, Male Human Fighter 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anthony Heiser, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his auburn hair up in a very large beehive style do. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the west to a Tailor, Anthony learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Tailor. He has drifted from career to career and currently works as a Tailor.

Motivation: To be a Apothecary again; and doesn't want to be a tailor and was forced into it by his family

Ideals: Disciplined. Flaws: Ugly. Bonds: Poor, Family, Job. Occupation: Tailor

Voice: Excited and jittery

Attributes [hide]

Anthony Heiser, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)7 (-2) 16 (+3)16 (+3)
Skills Investigation +0, Nature +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. Amber (40 gp). Amethyst (40 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Gerard Merton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears professional attire. He wears his brown hair up in a very large beehive style do. His brown unseeing eyes seem to look past you.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He is the product a well kept family trust fund and as such has never really known need. Gerard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gerard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. After months of barely getting by, Gerard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Jeweler

Voice: Sighs a lot, exhausted

Attributes [hide]

Gerard Merton, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Clare, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Map Maker uniform. His black hair is kept up in a ponytail inside a wide-brimmed hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Randal studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Map Maker soon after.

Motivation: To be a Actor again.

Ideals: Passionate, Optimist, Gifted. Bonds: Job, Attractive. Occupation: Map Maker

Voice: Uses sign language

Attributes [hide]

Randal Clare, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)10 (+0) 18 (+4)13 (+1)
Skills Arcana +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 60 pp.


Social Check DCs

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