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Advanced [show]


Geoffrey Adley, Male Human [Permalink]

Personal [hide]

Description: He wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are likewise blue.

Personality: This man loves poetry and to teach people poetry more than just about anything. He is a very good compulsive liar and kleptomaniac.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Geoffrey took refuge in the old dungeon and found the beat up glaive and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants his loneliness to end; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Nature, Has a crush. Occupation: Brewer

Voice: Squeaky

Attributes [hide]

Geoffrey Adley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)13 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 900 sp. Coral (140 gp). Violet garnet (800 gp). Citrine (50 gp). 1 Everburning torch. 1 Everburning torch. 1 Holy water.


Social Check DCs


Bertram Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a slight overbite and is overall scrawny. His head has been shaved. His brown eyes lackadaisically let the world flow into them.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a ruthless business man, a trait he acquired from his mother.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Retire the richest man in the east; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Gentry, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)15 (+2) 11 (+0)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 10
Languages Common, Infernal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 11000 sp. Coral (40 gp). Moss agate (16 gp). Obsidian (16 gp). 1 Minor magic item.


Social Check DCs


Manfred Marlee, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears just a black suit. His whole body is exceptionally muscular. He has a long brown beard with little hanging trinkets. His face is scarred and worn.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. His job bores him to no end. He has decided to make it more interesting.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 12th year, his parents were killed by a goblins raid, leaving Manfred alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He has decided he is irredeemable; and revenge

Flaws: Ugly. Bonds: Immigrant, Enemies, Adventurer, Criminal record. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Manfred Marlee, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)12 (+1) 9 (-1)18 (+4)
Skills Animal Handling +1, Intimidation +6
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 1 Minor magic item.


Social Check DCs


Kody Crawford, Male Human [Permalink]

Personal [hide]

Description: He dresses in tan turtlenecks beneath a black coat with tan slacks. He carries a battered warhammer and tarnished bow as well. His hair is always cut to a buzz. He wears round tiny glasses practically rammed into his face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Kody does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Kody lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Servant, but he got bored and became a Navigator. Due to his spouse's obsession with being a Servant they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Depressed. Bonds: Job, Military, Family. Occupation: Navigator

Voice: Cold and demanding tone

Attributes [hide]

Kody Crawford, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)5 (-3) 10 (+0)10 (+0)
Skills History -1, Nature -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Tyndall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses in black turtlenecks beneath a white coat with grey slacks. His head has been shaved. His eyes, though not visible through his cowl, are amber.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He also is a firm believer in the manly ideal.

History: William was raised in a hard working conservative environment. His childhood dream was to be a Marshal, but he was a colossal failure. He tends to his Performer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Performer responsibilities is difficult.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Job. Occupation: Performer

Voice: Speaks with a cold

Attributes [hide]

William Tyndall, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 9 (-1)11 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs

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