Trym Willoughby, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His silver hair is thinning but still full. His violet eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.
History: Trym hails from a village terrorized by drow. Trym abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero; and he is greedy
Ideals: Pacifist. Bonds: Rich, Job, Enemies, Adventurer. Occupation: Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Ignan, Sylvan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1000 sp. 3 Holy water. 3 Thunderstones. 3 Antitoxin.
Theodoric Woods, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears baggy pastel pantaloons and a black scarf. His hair is short and golden. His violet eyes lackadaisically let the world flow into them.
Personality: Aggressive, abrasive, and angry, Theodoric embodies much of what other species detest in the Humans. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A rival would like him out of the picture.
Ideals: Logical. Flaws: Antagonistic, Insane, Ugly. Bonds: Criminal record. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
Possessions: 600 gp. Blue sapphire (600 gp). 1 Superior lock. 1 Hourglass. 1 Disguise kit.
Rolf Rutland, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears an entirely brown suit with blue socks and a vest with buckled shoes. His black hair has been sun bleached extensively. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Rolf is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Rolf was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Rolf decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has recently gotten a pet goose that steals things from people.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Extrovert. Flaws: Addict. Bonds: Rich, Religious, Criminal record. Occupation: Navigator
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 18 (+4) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Goblin, Halfling, Sylvan, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 11000 cp. Azurite (15 gp). Malachite (15 gp). 1 Minor magic item.
Shane Windsor, Male Human [Permalink]
Personal [hide]
Description: This western man dresses like a well dressed Architect does. His clothes are grease stained in places. His chestnut hair is slicked back into a classic pompadour. He wears a mask on his face.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.
History: The child of western immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Architect.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult.
Ideals: Optimist, Persistence. Bonds: Job, Poor, Immigrant. Occupation: Architect
Voice: Low range voice
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 1 Darkwood Shield.
Aldous Redfield, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He wears a tan armored body suit, with a simple grey line shooting up and back down, and his gloved hand is found clutching a greataxe. His blonde hair has been sun bleached extensively. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Since then, he has sought to make the best of life.
Motivation: Retire the richest man in the east; and wants to have a good time and be beloved
Ideals: Optimist, Entrepeneur. Flaws: Addict, Hedonist. Occupation: Mason
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 7 (-2) | 10 (+0) | 5 (-3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3
Possessions: 1400 sp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
