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NPC Generator

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Advanced [show]


Anthony Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears skinny pants and wears a black and brown robe with the hood down. His long blonde hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.

Personality: Prone to second guessing himself, he comes off as nervous. He is a very good compulsive liar and kleptomaniac.

History: Born in the north to a Performer, Anthony learned a great deal about his mother's area of expertise. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Job. Occupation: Performer

Voice: Forgets to breathe while speaking

Attributes [hide]

Anthony Tewksbury, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 9 (-1)15 (+2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Trym Blyth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and very much looks the part of a Unemployed. His right leg appears badly burned and disfigured. His tied-back hair is brown. He tend to wears goggles to shield his eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. The war was a terrible time for him, and Trym does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: To be a Apothecary again; and he wants nothing more than to rejoin the army

Ideals: Professionalism. Flaws: Depressed. Bonds: Job, Military. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Trym Blyth, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)9 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Silk rope. 1 Hourglass. 1 Climber’s kit.


Social Check DCs


Norman Winchester, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He sports brown clothing, slightly heavier than average wear. He has styled his golden hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He speaks before he thinks and is too direct. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born the only child of a wealthy merchant. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Impulsive. Bonds: Slave, Job, Family. Occupation: Banker

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Winchester, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)5 (-3) 14 (+2)16 (+3)
Skills History -1, Nature -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Manfred Willoughby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an entirely black suit with blue socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Sabotage a competitor; and expand his business

Ideals: Joker. Flaws: Shy. Bonds: Nature, Guardian, Job. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Manfred Willoughby, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common, Infernal, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Dean Woods, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy red hair. His eyes are brown and catlike.

Personality: Abrasive and pushy, he has a hard time making friends. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of northern immigrants he idolized his mother. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants his loneliness to end; and money/treasure

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Immigrant, Family, Has a crush. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Dean Woods, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 13 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp.


Social Check DCs

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