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Advanced [show]


Trym Bradly, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has done his best to style his chestnut hair to look like a famous performer. He has several tiny jet earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a ruthless business man, a trait he acquired from his mother.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Disease, Insomniac. Bonds: Rich, Nature. Occupation: Crown-heir

Voice: Loud with bravado

Attributes [hide]

Trym Bradly, Male Human Fighter 4
Medium (6'6") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Fire opal (1000 gp). Aquamarine (900 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Richard Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy grey suit. His long brown hair reaches down to his waist. His skin is flawless and his hazel eyes scan people very quickly.

Personality: Always inclined to offer people food he seems plenty friendly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now travels the world, in search of power and loot.

Motivation: Find a way to reverse the transformation of his sister; and he has passion for adventuring and risk

Ideals: Philantrophist, Opinionated. Bonds: Attractive, Adventurer, Criminal record, Family. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

Richard Thorpe, Male Human Fighter 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)14 (+2) 17 (+3)10 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 13
Languages Common, Celestial, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Theodoric Watson, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. He sports a flattop hair cut. His face is covered beneath a completely black helmet.

Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He also is a firm believer in the manly ideal.

History: Sold as a small child to a necromancer, Theodoric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to prove his worth to the world

Ideals: Extrovert. Flaws: Impulsive. Bonds: Rich, Attractive, Mentor. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Theodoric Watson, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)8 (-1) 8 (-1)12 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Bertram Darby, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. His auburn hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Through the years after Bertram was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Bertram's mother didn't care for him much, and the feeling was mutual. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dilettante. He hasn't told them the truth, but wants to settle down with them.

Motivation: Marry his sister to traveling adventurers; and he seems to be bored by most things

Ideals: Joker. Flaws: Antagonistic, Mundane. Bonds: Has a crush, Family. Occupation: Beggar

Voice: Low and grunting

Attributes [hide]

Bertram Darby, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. 1 Chain shirt.


Social Check DCs


Adelard Stanley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Architect. He has dyed his greying golden hair a little too much giving a sharp golden color. He has several tiny topaz earrings on each ear.

Personality: He can speak with the recently deceased. He also hits on women, regardless of circumstances.

History: Adelard was born with his mother's beautiful face. He struck it rich when he found rare goods in large quantities. He was granted martial powers by his dying brother.

Motivation: He'd like to take his coworkers down a peg; and he's in love

Ideals: Gifted. Bonds: Job, Rich, Has a crush, Attractive. Occupation: Architect

Voice: Old thin voice

Attributes [hide]

Adelard Stanley, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)10 (+0) 14 (+2)14 (+2)
Skills Nature +2, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2100 sp.


Social Check DCs

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