Arnold Hampton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His hair, while still mostly red, has prominent grey streaks. His eyes are green.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is an amazing painter.
History: Born in the south to a Animal Trainer, Arnold learned a great deal about his mother's area of expertise. After coming to the age of reason, Arnold took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern
Ideals: Athletic, Joker, Gifted. Bonds: Job, Immigrant. Occupation: Animal Trainer
Voice: Old thin voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. Pink pearl (120 gp).
Dean Cotton, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His chestnut hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with his god.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His mother was a soldier and died while he was still young. Dean was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he has a crush on the local brewer
Flaws: Antagonistic, Ugly. Bonds: Religious, Military, Has a crush. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Gerard Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is braided into rings. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He believes the world needs to unite to get rid of gnolls once and for all.
History: His parents moved while he was still in utero so he is the first generation to be born here. His family was turned out during the war. He and his family wandered north to less war torn lands. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: Many gnolls want him driven away; and several ex partners dislike his way of doing things and want revenge
Flaws: Addict, PTSD. Bonds: Attractive, Enemies, Immigrant. Occupation: Stylist
Voice: German accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 19 (+4) |
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 48000 sp. 1 Minor magic item.
Everard Compton, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'1" and wears a fancy grey suit. His right leg appears badly burned and disfigured. His hair is white and curly. His eyes are likewise brown.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has a small toy that he constantly fidgets with.
History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He got away from his former life and has fallen to alcoholism.
Motivation: Someone believes him a fraud; and doesn't want to be a sellsword and was forced into it by his family
Flaws: Shy, Addict, PTSD. Bonds: Attractive, Mentor. Occupation: Sellsword
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp.
Raymond Trollope, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: Aggressive, abrasive, and angry, Raymond embodies much of what other species detest in the Humans. He has a minor phobia of water and hates getting wet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Flaws: Antagonistic, Fearful. Bonds: Poor, Attractive, Military. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
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