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NPC Generator

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Advanced [show]


Anselm Blankley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a red shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair has been sun bleached extensively. This gray eyed easterner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To prove his worth to the world.

Flaws: Ugly, Disease, Impulsive. Bonds: Adventurer, Mentor. Occupation: Barkeep

Voice: Draws out vowels

Attributes [hide]

Anselm Blankley, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 18 (+4)16 (+3) 11 (+0)12 (+1)
Skills Medicine +2, Nature +5
Senses Passive Perception 10
Languages Common, Abyssal, Ignan, Orc
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2400 sp.


Social Check DCs


Solomon Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and green workpants. His shirt is grey, and he wears a heavy green leather apron most of the time. He carries with him a set of whips on his belt, each one with a aquamarine on the hilt. With bright silver hair and a scraggly beard. He is very pretty but has cold, dead eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.

History: Solomon hails from a village terrorized by gnolls. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has been a successful dealer in antiques buying low and selling high.

Motivation: A strong sense of loyalty to Human people; and a deep hatred of gnolls

Ideals: Fighting, Entrepeneur. Flaws: Racist. Bonds: Attractive, Enemies. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Solomon Kimberly, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)12 (+1) 11 (+0)17 (+3)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 5000 cp. Jasper (30 gp). White pearl (120 gp). Black pearl (500 gp).


Social Check DCs


Bertram Presley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His hair is greying and his face has many wrinkles. He wears a mask on his face.

Personality: He will rave to anyone who will listen. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. After months of barely getting by, Bertram managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Seeks redemption.

Ideals: Justice. Flaws: Insane. Bonds: Criminal record, Rich, Family. Occupation: Dyer

Voice: Whispers

Attributes [hide]

Bertram Presley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)11 (+0) 8 (-1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. 1 Disguise kit.


Social Check DCs


Anthony Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of whips on his belt, each one with a ruby on the hilt. He is bald on top and has large red tufts of hair around his ears. He wears an eyepatch.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Anthony was raised in a hard working conservative environment. Brilliant and gifted he never wanted to apply himself. He then took over the family business and is one of the better Actor for hire.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many goblins want him driven away

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Actor

Voice: Irish accent

Attributes [hide]

Anthony Altham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)5 (-3) 11 (+0)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Blue quartz (6 gp). 1 Half-Plate.


Social Check DCs


Randal Wakefield, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with Stetson hat. He is an epitome of beauty. He has red hair. His fierce amber eyes like to dwell on things.

Personality: He is extraordinarily eccentric. Animals are drawn to him, and he is able to talk to them.

History: Born to a Adventurer, his father struggled to pay the bills. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted arcane powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Insane, PTSD. Bonds: Attractive, Poor. Occupation: Map Maker

Voice: Low range voice

Attributes [hide]

Randal Wakefield, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)16 (+3) 12 (+1)11 (+0)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs

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