Chad Ainsworth, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man is wearing a perfectly clean shirt and pair of pants. His white hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.
Personality: His tongue was cut out and he uses sign language. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: When he was but 5 years old his parents immigrated from the north. Chad was born on a far northern desert where he grew up under the tutelage of his mother, an expert Miller. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and retire the richest man in the north
Ideals: Athletic, Entrepeneur. Flaws: Disease, PTSD. Bonds: Attractive, Immigrant. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. White pearl (70 gp). Fire opal (400 gp).
Odo Snowdon, Male Human [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His hair is black and curly. His eyes are a pleasant gray.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was always very intelligent and has formed a secret society of specialists.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Gifted. Flaws: Depressed, Secretive. Bonds: Attractive, Religious. Occupation: Crown-heir
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 14 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Zircon (80 gp).
Godfrey Barlow, Male Human [Permalink]
Personal [hide]
Description: A 5'0" southern man, he is renowned for his bright violet suits and hats. His white hair is greasy and uncared for. He wears a mask on his face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He is the product a well kept family trust fund and as such has never really known need. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother
Flaws: Ugly, Shy, Hedonist. Bonds: Rich, Nature, Family. Occupation: Apothecary
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 30 pp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Jocelyn Anderton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a yellow vest and prefers red and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish red hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Jocelyn was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He has set out to sabotage the competition.
Motivation: To be a Blacksmith again; and balancing his hectic life and new miner responsibilities is difficult
Ideals: Joker, Gifted, Logical. Flaws: Ugly. Bonds: Job. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 16 (+3) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Draconic, Goblin, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 20000 cp. Black pearl (300 gp).
Hugh Ansley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man is dressed in earthy colors with a yellow and black handkerchief worn on his right side. He wears a small hat to cover his moderate length golden hair. His eyes are amber.
Personality: Aggressive, abrasive, and angry, Hugh embodies much of what other species detest in the Humans. He is a very good compulsive liar and kleptomaniac.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic. Bonds: Criminal record, Nature, Adventurer. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!

