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NPC Generator

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Advanced [show]


Gomory Barton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Baker, and carries tridents. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.

History: Gomory was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He's also a talented Barber, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting, Professionalism, Logical. Bonds: Job, Attractive. Occupation: Baker

Voice: Pronounces difficult words wrong

Attributes [hide]

Gomory Barton, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 17 (+3)11 (+0) 12 (+1)12 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 40 pp.


Social Check DCs


Arnold Ryland, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears pastel leather gloves, a pastel jacket, and tight pants. He keeps his chestnut hair in a flapper bob. His ears are large.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Arnold was born the youngest of three triplets. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants to meet his childhood hero; and doesn't want to be a locksmith and was forced into it by his family

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Arnold Ryland, Male Human Fighter 4
Medium (5'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)14 (+2) 13 (+1)14 (+2)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +4

Possessions: 9000 sp.


Social Check DCs


Lewis Van Es, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man typically wears tan cloth garments or leather armor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He snorts whenever he laughs or is feeling confident. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich southern family. As a young adult he joined a group advocating for an improvement in Human conditions. He has achieved small success as a Barrister.

Motivation: Sabotage a competitor.

Flaws: Racist. Bonds: Rich, Job. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Lewis Van Es, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Athletics +1, Religion +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 20000 cp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Trey Haley, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He has a slight overbite and is overall scrawny. He keeps his long blonde hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Revenge; and he feels that his past leaves him morally obligated to help

Ideals: Fighting, Philantrophist, Persistence. Flaws: Secretive. Bonds: Criminal record, Enemies. Occupation: Laborer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Haley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)17 (+3) 5 (-3)14 (+2)
Skills Insight -1, Nature +5
Senses Passive Perception 7
Languages Common, Auran, Gnome, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Drogo Sydney, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He carries with him a set of shortbows on his belt, each one with a jet on the hilt. He wears his white hair down. His eyes are amber and catlike.

Personality: Calm and collected, he is a well trained Ruler. He would rather hide behind his crafts than deal with other people.

History: Drogo was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Attractive, Job. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Drogo Sydney, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp. 1 Buckler. 1 Half-Plate.


Social Check DCs

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