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NPC Generator

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Advanced [show]


Miles Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a grey coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. His red hair is slicked back into a classic pompadour. He has green eyes.

Personality: A skeptical and narcissistic man, Miles's first love is himself. His second love is also himself. He is a font of random trivia from the lore and stories he has discovered

History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him.

Ideals: Athletic, Impeccable, Logical, Entrepeneur. Bonds: Nature. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Miles Emsworth, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 14 (+2)7 (-2) 12 (+1)10 (+0)
Skills Arcana +0, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: Just what you see.


Social Check DCs


Dean Breeden, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears skinny pants and wears a black and brown robe with the hood down. His moppish auburn hair is in a traditional bowl cut. He has a tattooed face.

Personality: Dean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Sellsword, but he got bored and became a Painter. He has set out to sabotage the competition.

Motivation: To be a Sellsword again.

Ideals: Artistic. Flaws: Forgetful, Disease. Bonds: Job. Occupation: Painter

Voice: Shortens vowels

Attributes [hide]

Dean Breeden, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 12 (+1)12 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1800 sp. Chalcedony (70 gp). Sard (70 gp). Bloodstone (70 gp). 1 Chain shirt. 1 Darkwood Shield.


Social Check DCs


Manfred Stanford, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His moppish auburn hair is in a traditional bowl cut. His eyes are gray and beady.

Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: When he was but 4 years old his parents immigrated from the west. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has built up a small fortune and can afford his own way.

Motivation: To pay off his debts; and he's repulsed by the pc

Flaws: Ugly, Addict, Antagonistic. Bonds: Rich, Immigrant, Debt. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Manfred Stanford, Male Human Fighter 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 27000 sp. 1 Masterwork Artisan’s tools.


Social Check DCs


Norman Hackney, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His silver hair is lengthy and is close to two feet long. His eyes are a pleasant violet.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with a lost civilization.

History: He got into the Mercenary business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Flaws: Shy. Bonds: Attractive, Adventurer, Job. Occupation: Mercenary

Voice: Raspy

Attributes [hide]

Norman Hackney, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 8 (-1)8 (-1) 18 (+4)15 (+2)
Skills Acrobatics +2, Medicine +6
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +6

Possessions: 400 gp. 1 Magnifying glass.


Social Check DCs


Aldous Copeland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a well pressed and immaculate suit (or dress). Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a forest tribe. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Weaver work with an outfit from a few towns over. Weaver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Balancing his hectic life and new Weaver responsibilities is difficult.

Flaws: Ugly, Shy, Antagonistic. Bonds: Nature, Job. Occupation: Weaver

Voice: Dark and ominous

Attributes [hide]

Aldous Copeland, Male Human Fighter 3
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 9 (-1)13 (+1) 9 (-1)14 (+2)
Skills Arcana +3, Investigation +3
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. Black velvet mask with numerous citrines (80 gp). 1 Masterwork Artisan’s tools.


Social Check DCs

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