Jocelyn Bentley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, green, dusty cloak. His auburn hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny emerald earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He believes the world needs to unite to get rid of goblins once and for all.
History: He was born on a small isolated farm. Through the years after Jocelyn was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Jocelyn's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Revenge.
Ideals: Athletic. Flaws: Shy, Antagonistic. Bonds: Rich, Enemies, Nature. Occupation: Jeweler
Voice: Speaks in third person
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 41 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 18 (+4) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Balimaar Marley, Male Human [Permalink]
Personal [hide]
Description: He wears a yellow coat over a red low-cut shirt, and a Stetson hat upon his head. He carries with him a set of halberds, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His hair is brown and very short. His brown eyes lackadaisically let the world flow into them.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is obsessed with his god.
History: He was born in the south, but his parents moved at a very young age to the west. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has gone from town to town working and never settling down anywhere, but has fallen for a local Junk Dealer. He hasn't told them the truth, but wants to settle down with them.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants his loneliness to end
Ideals: Fighting, Entrepeneur. Bonds: Has a crush, Religious, Immigrant. Occupation: Carpenter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Lewis Hayley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears rags and sports a simple walking cane, and his gloved hand is found clutching a sai. He keeps his brown hair in a pixie cut. This green eyed easterner is not easily forgotten.
Personality: A skeptical and narcissistic man, Lewis's first love is himself. His second love is also himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Born in the east his family was never financially stable. Lewis liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He's since become an addict/alcoholic.
Motivation: Wants to open a new tavern; and regain custody of his daughter
Ideals: Impeccable. Flaws: Addict. Bonds: Poor, Family, Nature, Job. Occupation: Laborer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1800 sp.
Lance Bristol, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, blue, dusty cloak. His hair is cut close to his head. His eyes are gray and he is always smoking a pipe.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His first spouse was a Barber, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To be a Barber again; and his spouse's relatives view him with great suspicion
Ideals: Passionate. Flaws: Antagonistic, Shy. Bonds: Immigrant, Family, Job. Occupation: Mason
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1
Possessions: 100 gp.
Godfrey Stanley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. With bright black hair and a scraggly beard. His green eyes are passionate and lively.
Personality: He can speak with the recently deceased. He can't help but pocket interesting objects he comes across
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: A rival would like him out of the picture; and seeks redemption
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Criminal record, Immigrant. Occupation: Miner
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +2
Possessions: 18000 cp. Freshwater pearl (9 gp). Aquamarine (800 gp). Bloodstone (60 gp). 1 Half-Plate. 1 Darkwood Shield.
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