Lance Hackney, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a yellow costume with the symbols of the four houses of cards on his torso. His red hair is still thick. He is baby faced.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Blacksmith, but he got bored and became a Unemployed. He has achieved small success as a Unemployed.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Disciplined, Philantrophist. Flaws: Mundane, Insane. Bonds: Job. Occupation: Unemployed
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 7000 cp.
Trym Soames, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is dressed in an above average manner. He is an epitome of beauty. He wears a colorful flower in his black hair. His eyes are brown.
Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He is a very good compulsive liar and kleptomaniac.
History: He was raised by priests from a young age. He helped his mother out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Bonds: Attractive, Job, Criminal record, Religious, Mentor. Occupation: Mortician
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Anselm Westcott, Male Human [Permalink]
Personal [hide]
Description: He wears a blue top hat and blue clothes. He has a moderate pudge and is not very fit. His top hat is riddled with cuts and holes. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Anselm was left his father's suit of armor and trained in its use and care. Some 3 years later his spouse died after the birth of his son. Heartbroken, Anselm never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: He has money and likes to spend it; and wishes to resurrect an old love
Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Military, In love, Rich. Occupation: Scribe
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 25 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Auran, Terran
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Raymond Adley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born in the south. Raymond was born on a far southern island where he grew up under the tutelage of his mother, an expert Fortune-teller. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To end his boredom; and to find somewhere to settle down
Flaws: Addict, Impulsive, Mundane. Bonds: Attractive, Immigrant. Occupation: Fortune-teller
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Arnold Tenley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a simple brown robe with grey stripes complete with hood. His hair is cut close to his head. He has brown eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He comes from a rich western family. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is compelled to act according to his religious beliefs; and he is greedy
Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Rich, Religious. Occupation: Fletcher
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 60 pp. 1 Silver holy symbol. 1 Average lock. 1 Superior lock.
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