Reynard Garrick, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tan leather gloves, a tan jacket, and tight pants. He wears his blonde hair down. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family From there he went from mercenary job to mercenary job. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture
Flaws: Addict, Antagonistic. Bonds: Immigrant, Adventurer, Criminal record. Occupation: Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 8 (-1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp.
Henry Read, Male Human [Permalink]
Personal [hide]
Description: This western man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His clothes are grease stained in places. His black hair is lengthy and is close to two feet long. He wears an eyepatch.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of western immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Server hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: Ugly. Bonds: Poor, Immigrant, Religious, Adventurer. Occupation: Server
Voice: Low range voice
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 2300 sp.
Trey Hale, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a green tunic with grey highlights, and long red pants that bunch up around his shoes. His hair is cut close to his head. His eyes are likewise amber. His teeth are white and perfect.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He then took over the family business and is one of the better Healer for hire.
Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Fearful. Bonds: Attractive, Criminal record, Job. Occupation: Healer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Dean Davenport, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. With bright golden hair and a scraggly beard. He wears crescent spectacles with a black brim.
Personality: Always inclined to offer people food he seems plenty friendly. He has a small toy that he constantly fidgets with.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Dean was left his father's suit of armor and trained in its use and care. He has never given up on his poetry dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army
Ideals: Fighting, Philantrophist, Artistic. Flaws: Addict. Bonds: Military. Occupation: Hunter
Voice: Eastern European accent
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Terran, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Gilbert Morton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has moderate length white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Marry his sister to traveling adventurers; and he desires power and/or immortality
Ideals: Athletic, Optimist. Bonds: Adventurer, Attractive, Family. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 46000 sp. 1 Masterwork Common Ranged Weapon.
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