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NPC Generator

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Advanced [show]


Frederick Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. His skin is fair and his fingers are delicate and long. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are blue.

Personality: Aggressive, abrasive, and angry, Frederick embodies much of what other species detest in the Humans. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He struck the Ploughman job and began his own company from there.

Motivation: Human compassion; and a strong sense of loyalty to human people

Ideals: Gifted. Flaws: Antagonistic, Fearful, Racist. Bonds: Job. Occupation: Ploughman

Voice: Prounounces S like Z

Attributes [hide]

Frederick Garrick, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 21000 sp.


Social Check DCs


Hubert Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears professional attire. His golden hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: Cocky and sure of himself, he believes he is the best Farmer born in the past three hundred years. He is able to make almost anything out of random pieces of junk.

History: He comes from a rich western family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Expand his business; and to be a crown-heir again

Ideals: Gifted. Bonds: Attractive, Job, Rich, Military. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Hubert Thorpe, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Animal Handling +1, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gilbert Tatum, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He keeps his auburn hair in a flapper bob. He is baby faced.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His mother raised him in a mountain cabin. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Entrepeneur. Flaws: Terse. Bonds: Rich, Nature, Adventurer. Occupation: Actor

Voice: Uses sign language

Attributes [hide]

Gilbert Tatum, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)12 (+1) 12 (+1)7 (-2)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Dean Cooper, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light blue in addition to tight pants, he is not a threatening figure. His blonde hair is braided into rings. His ears are large.

Personality: Overbrimming with self-confidence, Dean isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Unemployed, who enjoyed hunting, Dean was taken on many hunting expeditions. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Dean grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Dean. He now spends his time doing works of charity.

Motivation: He is greedy; and a rival would like him out of the picture

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Nature, Criminal record, Rich. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dean Cooper, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)16 (+3) 12 (+1)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc, Elven, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Hugh Davenport, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears skinny pants and wears a tan and brown robe with the hood down, and a wedding ring on his left hand. His black hair is cut jaggedly and amateurishly. His amber eyes dart from person to person.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is a Hag in disguise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Justice. Flaws: Antagonistic. Bonds: In love, Criminal record, Adventurer. Occupation: Courier

Voice: Sounds elderly

Attributes [hide]

Hugh Davenport, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1600 sp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). 4 Smokesticks. 7 Acid flasks.


Social Check DCs

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