Roger Westcott, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is still thick. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic man, Roger's first love is himself. His second love is also himself. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roger fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Fighting, Athletic, Impeccable. Flaws: Addict. Occupation: Seamstress
Voice: Italian accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +4
Possessions: 6000 cp.
Gerald Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy red stubble. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a hunchback. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are green and beady.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. A true patriot, Gerald would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gerald was born in the west. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and to be a animal trainer again
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Military, Rich, Job. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. Tiger eye turquoise (16 gp). 1 Minor magic item.
Aldous Branson, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears skinny pants and wears a red and black robe with the hood down. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He invites people to come help in his community garden.
History: He was raised in a white middle class family as the only child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He inherited the family business which he has now maintained for 10 years.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Poor, Job. Occupation: Sculptor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
Adam Badger, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a grey costume with the symbols of luck on his torso. His blonde hair has been sun bleached extensively. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.
History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was always very intelligent and has formed a secret society of philosophers.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Ugly, Secretive, Impulsive, Insane. Occupation: Architect
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp. Hematite (8 gp). 1 Silk rope. 1 Hourglass.
Hunter Morton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a weathered and beat up set of banded mail beneath an oversized brown coat. With a patchy brown beard and wild brown hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He receives visions of the future at random moments
History: Born in the south to a Junk Dealer, Hunter learned a great deal about his mother's area of expertise. A gifted student he started as a Fisher, but he got bored and became a Junk Dealer. He became a Junk Dealer soon after.
Motivation: Further expansion of business; and to get a good night's sleep
Ideals: Gifted. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Junk Dealer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp.
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