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Advanced [show]


Clerebold Shelby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears brown painted combat armor at almost all times. His auburn hair is kept up in a ponytail inside a Stetson hat. His fierce green eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the west. He is lazy and tries to find solutions quickly.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Pacifist, Logical. Flaws: Lazy, Insane. Occupation: Detective

Voice: Speaks like tongue is numb

Attributes [hide]

Clerebold Shelby, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 8000 sp. 1 Masterwork manacles. 1 Healer’s kit.


Social Check DCs


Everard Langdon, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears a pastel shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. His hair is greying and his face has many wrinkles. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Everard took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: Many goblins want him driven away; and to get a good night's sleep

Ideals: Impeccable, Gifted. Flaws: Insomniac. Bonds: Criminal record, Enemies. Occupation: Architect

Voice: Pronounces O like U

Attributes [hide]

Everard Langdon, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)16 (+3)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Nicholas Morton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His hair is brown and curly. His eyes are brown and beady.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Justice. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Shoemaker

Voice: Stutters

Attributes [hide]

Nicholas Morton, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 11 (+0)10 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tim Hallewell, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears light armors faded through time and improper care. His hair is short and brown. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Carter father left him crippled. He hasn't been sleeping well lately.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Passionate. Flaws: Insomniac, Disease. Bonds: Immigrant. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Tim Hallewell, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 14 (+2)16 (+3) 13 (+1)9 (-1)
Skills History +5, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 14000 sp. 1 Half-Plate.


Social Check DCs


Don Berkeley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has no hair. He has gleaming, smiling gray eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He believes the world needs to unite to get rid of goblins once and for all.

History: A powerful slaver made him what he is. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Mentor, Rich, Job. Occupation: Spice Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Don Berkeley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Banded mail. 1 Banded mail.


Social Check DCs

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