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Advanced [show]


Shane Hayes, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his left hand. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He never wears the same outfit twice, unless he absolutely has to.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: He's looking for his big break.

Ideals: Artistic. Flaws: Terse. Bonds: Adventurer, In love, Religious. Occupation: Bellfounder

Voice: Jamaican accent

Attributes [hide]

Shane Hayes, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)4 (-3) 13 (+1)10 (+0)
Skills Animal Handling +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Gerald Everly, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting violet shirt and pants. He has a small bristly mustache and wavy auburn hair. His thin eyebrows rest above his beady gray eyes.

Personality: Aggressive, abrasive, and angry, Gerald embodies much of what other species detest in the Humans. Gerald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is terrified, and will act out of fear

Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Immigrant. Occupation: Shipwright

Voice: Thin and wheezing

Attributes [hide]

Gerald Everly, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)17 (+3) 16 (+3)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 13
Languages Common, Aquan, Undercommon, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Geoffrey Thackeray, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. His tied-back hair is brown. His blue eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is skeptical of what others tell him and is slow to trust.

History: A powerful brothel owner made him what he is. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Geoffrey grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Geoffrey. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: To unite with his brother; and his spouse's relatives view him with great suspicion

Flaws: Shy. Bonds: Criminal record, Mentor, Adventurer, Family. Occupation: Guard

Voice: Sighs a lot, exhausted

Attributes [hide]

Geoffrey Thackeray, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 7 (-2)12 (+1) 16 (+3)15 (+2)
Skills History +3, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 4 Antitoxin.


Social Check DCs


John Brixton, Male Human [Permalink]

Personal [hide]

Description: A 5'1" eastern man, he wears a brown collared shirt and white pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His tied-back hair is black. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He invites people to come help in his community garden.

History: He served in the navy to pay for his family's outstanding loans. He has had some formal dancing training, and achieved minor success. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Ideals: Athletic, Philantrophist, Artistic. Flaws: Ugly. Bonds: Military. Occupation: Bellfounder

Voice: Irish accent

Attributes [hide]

John Brixton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 8 (-1)17 (+3) 11 (+0)14 (+2)
Skills Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven, Orc
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


John Barclay, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. He has worked as a Banker like his father before him.

Motivation: To be a Unemployed again; and he loathes his own lifestyle

Flaws: Ugly, Shy, Disease, Depressed. Bonds: Job. Occupation: Banker

Voice: German accent

Attributes [hide]

John Barclay, Male Human Fighter 4
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 8
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)15 (+2) 10 (+0)18 (+4)
Skills Nature +4, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 50 pp.


Social Check DCs

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