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Rolf Wharton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He has a long black beard with little hanging trinkets. He wears crescent spectacles with a black brim.

Personality: He is calm most of the time but flees social interaction. Rolf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rolf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rolf. He has since lost track of the people in his past.

Motivation: Wants his loneliness to end; and doesn't want to be a architect and was forced into it by his family

Flaws: Shy, Hedonist. Bonds: Criminal record, Family, Has a crush. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Rolf Wharton, Male Human Fighter 4
Medium (6'1") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 48 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 16 (+3)12 (+1) 14 (+2)13 (+1)
Skills Deception +3, History +3
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Shane Ashley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a black coat over a grey low-cut shirt, and a top hat upon his head. He is an epitome of beauty. He wears his white hair down. His violet eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Map Maker. He feeds upon the attention of others.

History: Sold as a small child to a necromancer, Shane was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He has been saving his money to try and buy his brother's freedom.

Motivation: His religion dominates his actions; and expand his business

Bonds: Attractive, Job, Mentor, Family, Religious. Occupation: Map Maker

Voice: Eastern European accent

Attributes [hide]

Shane Ashley, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 8 (-1)10 (+0)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Terran, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 29000 sp.


Social Check DCs


Don Springfield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright black suits and hats. His golden hair is still thick. His face is scarred and worn.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He has never given up on his music dream.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Rich, Family. Occupation: Guard

Voice: Low rumbling, strings words together

Attributes [hide]

Don Springfield, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Solomon Tickle, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears red leather gloves, a red jacket, and tight pants. He has a hunchback. His silver hair is unkempt and raggedy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Barber hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels kind of lost in life; and he feels kind of lost in life

Ideals: Persistence, Entrepeneur. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Barber

Voice: Tuts and clicks tongue

Attributes [hide]

Solomon Tickle, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Alchemist’s fire. 1 Holy water. 1 Holy water.


Social Check DCs


Solomon Snape, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is wearing a long, black cloak and is in decent physical shape. He has a long blonde beard with little hanging trinkets. This blue eyed southerner is not easily forgotten.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is harsh and unforgiving.

History: Sold as a small child to a necromancer, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. After a long history of fighting, Solomon and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Antagonistic. Bonds: Mentor, Adventurer. Occupation: Roofer

Voice: Ums and uhs a lot

Attributes [hide]

Solomon Snape, Male Human Fighter 4
Medium (6'0") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)11 (+0) 15 (+2)11 (+0)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 200 gp. Red-brown spinel (110 gp). Jade (110 gp). Obsidian (14 gp). Silver pearl (110 gp). 1 Minor magic item.


Social Check DCs

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