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Advanced [show]


Rolf Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light white in addition to tight pants. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He can speak with the recently deceased. He is lazy, self-centered, vain, and jealous.

History: He got into the Ruler business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up trident and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To end his boredom; and wants to open a new tavern

Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Job, Nature. Occupation: Ruler

Voice: Loud with bravado

Attributes [hide]

Rolf Darlington, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 16 (+3)13 (+1) 7 (-2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Nicholas Bentley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, white, dusty cloak. His auburn hair has been sun bleached extensively. His skin is flawless and his green eyes scan people very quickly.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He feels kind of lost in life; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Logical. Flaws: Secretive, Depressed. Bonds: Attractive, Family. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Nicholas Bentley, Male Human Fighter 4
Medium (5'10") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)17 (+3) 13 (+1)17 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Infernal, Orc, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Heward Watson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of scythes on his belt, each one with a opal on the hilt. He has a long brown beard with little hanging trinkets. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He enjoys reading and quiet.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Heward fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Weaver

Voice: Rolls R's

Attributes [hide]

Heward Watson, Male Human Fighter 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)14 (+2) 12 (+1)9 (-1)
Skills Persuasion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Celestial, Giant
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 400 gp.


Social Check DCs


Anselm Colton, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, tan, dusty cloak. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the north to a Assassin, Anselm learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality; and wants to work out more often

Ideals: Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Anselm Colton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)18 (+4) 17 (+3)13 (+1)
Skills Insight +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Elven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp.


Social Check DCs


Trey Merton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His auburn hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Mason and was forced into it by his family; and to get a good night's sleep

Flaws: Insomniac, Emotional. Bonds: Rich, Family, Immigrant, Military. Occupation: Mason

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trey Merton, Male Human Fighter 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)12 (+1) 15 (+2)12 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 30000 cp.


Social Check DCs

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