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NPC Generator

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Advanced [show]


Geoffrey Astley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has shaved his head bald. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He would rather hide behind his crafts than deal with other people.

History: Sold as a small child to a brothel owner, Geoffrey was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Flaws: Antagonistic, Shy. Bonds: Mentor, Adventurer. Occupation: Spice Merchant

Voice: Squeaky

Attributes [hide]

Geoffrey Astley, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 14
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 8 (-1)13 (+1) 10 (+0)12 (+1)
Skills Deception +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 300 gp.


Social Check DCs


John Marleigh, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his spear ready. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He also is a firm believer in the manly ideal.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. John fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Poor, Job, Mentor. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

John Marleigh, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Athletics +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Patrick Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a falchion, but if one is not available he will default to his monstrous two handed axe. He has a very tight haircut. He wears large thick round spectacles.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is lazy and tries to find solutions quickly.

History: He was born in the west, but his parents moved at a very young age to the north. Patrick was born on a far western desert where he grew up under the tutelage of his mother, an expert Bookbinder. He left for the west, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and a rival would like him out of the picture

Ideals: Disciplined. Flaws: Lazy. Bonds: Poor, Immigrant. Occupation: Bookbinder

Voice: Low rumbling, strings words together

Attributes [hide]

Patrick Marlowe, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)14 (+2) 12 (+1)17 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


John Braxton, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'5" when asserting himself. He has a small bristly mustache and wavy silver hair. He has gleaming, smiling brown eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the west. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was always very intelligent and has formed a secret society of specialists.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Disease, Secretive. Bonds: Criminal record, Immigrant. Occupation: Barkeep

Voice: Scratchy, weak

Attributes [hide]

John Braxton, Male Human Fighter 4
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)16 (+3) 14 (+2)15 (+2)
Skills Arcana +5, Stealth +1
Senses Passive Perception 12
Languages Common, Auran, Halfling, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Thomas Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He is physically well-built. He has a brown handlebar mustache and slicked back brown hair. His violet eyes peer out from beneath his broad grey hat.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Farmer again; and balancing his hectic life and new baker responsibilities is difficult

Flaws: Ugly, Shy, Disease. Bonds: Job, Nature. Occupation: Baker

Voice: Voice breaks

Attributes [hide]

Thomas Norton, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)9 (-1) 13 (+1)13 (+1)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp).


Social Check DCs

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