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Advanced [show]


Anthony Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy red suit, and carries monstrous two handed axes. His hair is cut close to his head. His brown unseeing eyes seem to look past you.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He misses his home and complains about the freezing weather, even in summer.

History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Immigrant, Rich, Family. Occupation: Marshal

Voice: Complex vocabulary, royal

Attributes [hide]

Anthony Kenley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)12 (+1) 14 (+2)13 (+1)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. Red garnet (120 gp). 1 Breastplate. 1 Half-Plate.


Social Check DCs


Percival Wedgwood, Male Human [Permalink]

Personal [hide]

Description: An older man who wears an entirely green suit with black socks and a vest with buckled shoes, he is not a threatening figure. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are a pleasant hazel.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Days after completing his studies, news broke out that his hometown was attacked by giants. Percival was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To protect his home; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy, Antagonistic, Fearful. Bonds: Enemies, Guardian. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Percival Wedgwood, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)8 (-1) 16 (+3)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1800 sp. 1 Healer’s kit. 1 Masterwork Thieves’ tools. 1 Silk rope.


Social Check DCs


Gerald Beckwith, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a robe, a symbol of strength around his neck, and a club on his belt. He is an epitome of beauty. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes lackadaisically let the world flow into them.

Personality: He is fixated on the number 43. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.

History: Gerald was born with his father's beautiful face. He moved from fad to fad and when he turned 15 he discovered poetry. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Artistic. Flaws: Insane, Shy. Bonds: Attractive. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Gerald Beckwith, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)14 (+2) 11 (+0)7 (-2)
Skills Acrobatics +4, Arcana +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 1300 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


John Hallewell, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is greying along the sides and has receded to reveal a widow's peak. His hazel eyes have a joyful gleam in them most of the time.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: John was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He has achieved small success as a Glassblower.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Professionalism. Flaws: Disease. Bonds: Family, Job, Has a crush. Occupation: Glassblower

Voice: Jamaican accent

Attributes [hide]

John Hallewell, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)17 (+3) 13 (+1)16 (+3)
Skills Acrobatics +4, Intimidation +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon, Goblin
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: 400 gp.


Social Check DCs


Bernard Asheton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of the sun god around his neck, and a trident on his belt. His golden hair is cut short. His eyes are blue and beady.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He invites people to come help in his community garden.

History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and he is content

Ideals: Fighting, Philantrophist. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Slave Trader

Voice: Soothing and warm

Attributes [hide]

Bernard Asheton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Investigation +4, Persuasion +3
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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