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NPC Generator

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Advanced [show]


Frederick Alston, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He wears a feathered hat to cover his moderate length red hair. His amber eyes lackadaisically let the world flow into them.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. The war was a terrible time for him, and Frederick does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by brigands. Frederick was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.

Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge

Flaws: Depressed. Bonds: Attractive, Enemies, Military, Immigrant. Occupation: Stylist

Voice: Speaks in third person

Attributes [hide]

Frederick Alston, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)14 (+2) 14 (+2)11 (+0)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Anselm Benson, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a red tunic with white highlights, and long black pants that bunch up around his shoes. He has a small bristly mustache and wavy black hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Detective and was forced into it by his family; and to get a good night's sleep

Ideals: Philantrophist, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Enemies, Family. Occupation: Detective

Voice: French accent

Attributes [hide]

Anselm Benson, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 15 (+2)10 (+0) 8 (-1)11 (+0)
Skills Arcana +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Copeland, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of shortbows on his belt, each one with a amber on the hilt. His brown hair, when down, is lengthy. His eyes are brown.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He then took over the family business and is one of the better Miller for hire.

Motivation: To be a Actor again; and he is unsatisfied with his job

Ideals: Fighting, Disciplined. Bonds: Attractive, Job, Military. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Bertram Copeland, Male Human Fighter 5
Medium (5'9") Human, Lawful Evil (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Acrobatics +4, History +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +4

Possessions: Emerald (1300 gp). Eye agate (6 gp). Sardonyx (50 gp). Onyx (50 gp).


Social Check DCs


Bertram Royston, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His red hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up sai and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is content; and to find somewhere to settle down

Ideals: Professionalism, Justice. Flaws: Mundane. Bonds: Attractive. Occupation: Adventurer

Voice: Ums and uhs a lot

Attributes [hide]

Bertram Royston, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)14 (+2) 8 (-1)12 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 9
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2900 sp.


Social Check DCs


Henry Browning, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His moppish black hair is in a traditional bowl cut. His gray eyes dart from person to person to random spaces in the air.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a desert tribe. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Gifted. Flaws: Sensitive. Bonds: Nature, Adventurer, Enemies. Occupation: Bowyer

Voice: Strong lisp

Attributes [hide]

Henry Browning, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 14 (+2)10 (+0) 8 (-1)16 (+3)
Skills History +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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