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NPC Generator

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Advanced [show]


Lewis Hadlee, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears just a blue suit. His red hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Ploughman business at a young age. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Ploughman.

Motivation: Further expansion of business; and to unite with his brother

Ideals: Opinionated. Flaws: Greedy. Bonds: Job, Family. Occupation: Ploughman

Voice: Soothing and warm

Attributes [hide]

Lewis Hadlee, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 7 (-2)13 (+1) 17 (+3)14 (+2)
Skills Perception +5, Performance +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 4 Alchemist’s fire. 2 Tanglefoot bags.


Social Check DCs


Solomon Brandon, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His chestnut hair is braided into rings. His eyes are hazel and he is always smoking a pipe.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Performer, who enjoyed hunting, Solomon was taken on many hunting expeditions. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Justice, Logical. Bonds: Enemies, Nature. Occupation: Ruler

Voice: Slurs words

Attributes [hide]

Solomon Brandon, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)16 (+3) 9 (-1)12 (+1)
Skills Athletics +3
Senses Passive Perception 9
Languages Common, Druidic, Sylvan, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Dean Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is renowned for his bright grey suits and hats. He has moderate length brown hair. His eyes are hazel and he is always smoking a pipe.

Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in a small village he learned the ways of the warrior from his father. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He inherited the family business which he has now maintained for 6 years.

Motivation: A rival would like him out of the picture; and further expansion of business

Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Banker

Voice: Sore throat, cough

Attributes [hide]

Dean Winterbourne, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theobald Nibley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, but even with his fine clothing he looks run-down. His hair, while still mostly brown, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the east his family was never financially stable. He was an apprentice working in his mother's forge. He inherited the family business which he has now maintained for 4 years.

Motivation: A deep hatred of goblins; and he wants revenge against goblins

Flaws: Antagonistic. Bonds: Adventurer, Poor, Job, Enemies. Occupation: Fortune-teller

Voice: Rolls R's

Attributes [hide]

Theobald Nibley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)12 (+1) 9 (-1)12 (+1)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 8000 cp.


Social Check DCs


Anselm Chatham, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'4" and dresses in grey turtlenecks beneath a brown coat with black slacks. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Disease, Forgetful. Bonds: Military, Nature. Occupation: Masseuse

Voice: Pirate accent

Attributes [hide]

Anselm Chatham, Male Human Fighter 4
Medium (5'4") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 6000 sp.


Social Check DCs

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