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Advanced [show]


Balimaar Marston, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He is wearing the road beaten gear of a warrior. His silver hair is heavily combed to the right. His eyes are likewise violet. His teeth are white and perfect.

Personality: He has always had a great fascination with Human culture. Further he is a bit of a stoner and is frequently out of it.

History: He was born the only child of a wealthy merchant. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: To reunite with his absent father; and wants to raise his children well

Ideals: Fighting, Entrepeneur. Flaws: Racist, Addict. Bonds: Attractive, Family. Occupation: Merchant

Voice: Sore throat, cough

Attributes [hide]

Balimaar Marston, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 10 (+0)4 (-3) 6 (-2)13 (+1)
Skills Animal Handling +0, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 400 gp. Red-brown spinel (120 gp). Tiger eye turquoise (4 gp). Alexandrite (400 gp).


Social Check DCs


Trey Adley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, typically a more casual-formal manner. With a patchy brown beard and wild brown hair. He has several tiny aquamarine earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Merchant arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic, Philantrophist. Flaws: Insomniac. Bonds: Attractive, Rich. Occupation: Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Trey Adley, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)14 (+2) 9 (-1)17 (+3)
Skills Medicine +1, Survival +1
Senses Passive Perception 9
Languages Common, Aquan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Robert Wheatley, Male Human [Permalink]

Personal [hide]

Description: He dresses in grey turtlenecks beneath a white coat with blue slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair is knotted and matted. He has brown eyes and a grey hat with a white feather.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his father.

History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure.

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Fisher

Voice: Prounounces S like Z

Attributes [hide]

Robert Wheatley, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)13 (+1) 15 (+2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 70 pp. 1 Smokesticks. 1 Smokesticks. 3 Antitoxin.


Social Check DCs


Lance Carlisle, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. He wears his white hair up in a very large beehive style do. He has brown eyes and a violet hat with a blue feather.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He uses divination through singing.

History: Lance was born the youngest of three triplets. His homeland was ravaged by war and he spent much of his life rebuilding it. By chance he met his brother recently and the two have been together since.

Motivation: Find a way to reverse the transformation of his brother; and regain custody of his son

Ideals: Extrovert, Gifted. Flaws: PTSD. Bonds: Attractive, Family. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Lance Carlisle, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)14 (+2) 13 (+1)8 (-1)
Skills Perception +3, Religion +4
Senses Passive Perception 14
Languages Common, Terran, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Guy Marleigh, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and dresses well, typically a more casual-formal manner. He has a very tight haircut. His hazel eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Guy lived on a farm with his mother, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Guy grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Guy. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Gifted. Bonds: Attractive, Immigrant, Family, Criminal record. Occupation: Apothecary

Voice: Mumbles to self between sentences

Attributes [hide]

Guy Marleigh, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 11 (+0)12 (+1) 15 (+2)6 (-2)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs

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