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NPC Generator

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Advanced [show]


Norman Cotton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears black leather gloves, a black jacket, and tight pants. His blonde hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted necromantic powers by his dying brother.

Motivation: Money/treasure; and he wants to get laid

Ideals: Gifted. Flaws: Cynical, Forgetful. Bonds: Rich, Has a crush. Occupation: Locksmith

Voice: Old Prospector

Attributes [hide]

Norman Cotton, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)18 (+4) 6 (-2)18 (+4)
Skills Animal Handling +0, Deception +6
Senses Passive Perception 8
Languages Common, Ignan, Terran, Sylvan, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Diggory Gentry, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is generally well dressed albeit a few years behind the times. His tied-back hair is brown. He tend to wears goggles to shield his eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Diggory is combative with any and all who dare try his patience in the slightest.

History: The child of a Spy, who enjoyed hunting, Diggory was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Artistic, Justice. Bonds: Attractive, Nature, Adventurer. Occupation: Soapmaker

Voice: Pronounces O like U

Attributes [hide]

Diggory Gentry, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Nature +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: Deep green spinel (140 gp). Rich purple corundum (500 gp).


Social Check DCs


Solomon Reed, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a worn and beaten armor. His hair is short and auburn. His eyes are likewise amber.

Personality: He is a Shoemaker first and foremost. He believes firmly that knowledge should be universal. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Fisher, but he got bored and became a Shoemaker. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he'd like to take his coworkers down a peg

Flaws: Greedy. Bonds: Job, Family, Poor, Enemies. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Solomon Reed, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)7 (-2) 9 (-1)12 (+1)
Skills Religion +0, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 20 pp.


Social Check DCs


Frederick Stratford, Male Human [Permalink]

Personal [hide]

Description: He dresses in white turtlenecks beneath a black coat with pastel slacks. He is physically well-built. He has auburn hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is lazy and tries to find solutions quickly.

History: Born in the east to a Barber, Frederick learned a great deal about his father's area of expertise. His necromantic abilities were realized during a raid on his village. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Joker, Gifted. Flaws: Insane, Lazy. Bonds: Job. Occupation: Barber

Voice: Uses lots of figures of speech

Attributes [hide]

Frederick Stratford, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)17 (+3) 16 (+3)17 (+3)
Skills Persuasion +5, Stealth +4
Senses Passive Perception 13
Languages Common, Terran, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Wakefield, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. His attire stands in sharp contrast to his bastard sword, which is beautifully polished and possesses an ornate carving of a card on it. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is almost excessively polite to everyone, even when angry. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: John was born in the west. At a young age he loved to build and create. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Bellfounder

Voice: Stutters

Attributes [hide]

John Wakefield, Male Human Fighter 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)13 (+1) 16 (+3)11 (+0)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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