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NPC Generator

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Advanced [show]


Bertram Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears suspenders and black workpants. His shirt is red, and he wears a heavy black leather apron most of the time. His black hair is singed and shortened. His eyes are violet and he is always smoking a pipe.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Bertram lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their son. He worked as a Farmer, and he later adopted a second son.

Motivation: Regain custody of his son.

Ideals: Athletic, Joker. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Farmer

Voice: Speaks with lips pursed

Attributes [hide]

Bertram Ramsey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 10 (+0)13 (+1) 12 (+1)15 (+2)
Skills Athletics +1, Nature +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 2000 cp. Alexandrite (200 gp). Silver pearl (140 gp).


Social Check DCs


Dean Sutton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright tan and pastel, and wears rings and necklaces with large, colorful gems. His head has been shaved. His eyes are green.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature lance.

Motivation: He has passion for adventuring and risk; and he is greedy

Ideals: Joker. Flaws: Ugly, Depressed. Bonds: Rich, Military, Adventurer. Occupation: Cartwright

Voice: Timid voice

Attributes [hide]

Dean Sutton, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)9 (-1) 10 (+0)8 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Kyle Kendal, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown trousers with green and black striped suspenders. He wears various colorful collared shirts. His brown hair is styled in orderly dreadlocks. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He got into the Shipwright business at a young age. His homeland was ravaged by war and he spent much of his life rebuilding it. He has drifted from career to career and currently works as a Shipwright.

Motivation: To find somewhere to settle down; and further expansion of business

Flaws: Shy, PTSD, Mundane. Bonds: Immigrant, Job. Occupation: Shipwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Kyle Kendal, Male Human Fighter 3
Medium (5'7") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 8 (-1)6 (-2)
Skills Performance +0
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Don Jacobs, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his rapier. He has shaved his head bald. His blue unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the north, but his parents moved at a very young age to the south. Cursed with a spirit at a very young age, Don has worked very hard to control his curse. He used his abilities to travel the world and help people.

Motivation: Doesn't want to be a Tanner and was forced into it by his family.

Ideals: Philantrophist. Flaws: Disease, Antagonistic. Bonds: Immigrant. Occupation: Tanner

Voice: Dark and ominous

Attributes [hide]

Don Jacobs, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 11 (+0)17 (+3)
Skills Insight +2, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: Onyx (50 gp). Deep blue spinel (1200 gp). 1 Minor magic item.


Social Check DCs


Gerald Roscoe, Male Human [Permalink]

Personal [hide]

Description: A 5'10" western man, he wears a robe, a symbol of his god around his neck, and a shortbow on his belt. He keeps his black hair in a pixie cut. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Cursed with a spirit at a very young age, Gerald has worked very hard to control his curse. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their daughter. He worked as a Masseuse, and he later adopted a second daughter.

Motivation: He wants nothing more than to rejoin the army; and a rival would like him out of the picture

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Military. Occupation: Masseuse

Voice: Scratchy, weak

Attributes [hide]

Gerald Roscoe, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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