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NPC Generator

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Advanced [show]


Richard Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tan shirt with thin blue vertical stripes and green pants. His red hair and beard is wavy and long. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He takes great joy in being the best Slave Trader in town.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Shy. Bonds: Job, Rich, Adventurer. Occupation: Slave Trader

Voice: German accent

Attributes [hide]

Richard Darlington, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)16 (+3) 10 (+0)17 (+3)
Skills Arcana +5, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Dwarven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Odo Kitchur, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and has the majority of his body covered in plate. He is bald on top and has large brown tufts of hair around his ears. He is baby faced.

Personality: Calm and collected, he is a well trained Glassblower. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village he learned the ways of the warrior from his father. He worked as a nervous Glassblower and found it very stressful. He then took over the family business and is one of the better Glassblower for hire.

Motivation: He'd like to take his coworkers down a peg; and he is wracked by social anxiety

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Job. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Odo Kitchur, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)18 (+4) 11 (+0)13 (+1)
Skills Athletics +4, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Terran, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 3 Acid flasks.


Social Check DCs


Anselm Ashley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear flannel. He has a white handlebar mustache and slicked back white hair. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Gifted from a young age, Anselm studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Actor

Voice: Jamaican accent

Attributes [hide]

Anselm Ashley, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2200 sp. 3 Tanglefoot bags. 1 Everburning torch. 3 Tanglefoot bags.


Social Check DCs


Manfred Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his crossbow ready. His hair is brown and curly. His amber eyes are passionate and lively.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He works hard and plays hard.

History: Born in the east to a Masseuse, Manfred learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He became a Masseuse soon after.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Fighting. Flaws: Ugly, Mundane, Hedonist. Bonds: Job. Occupation: Masseuse

Voice: Whispers

Attributes [hide]

Manfred Altham, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)13 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. 4 Holy water. 4 Alchemist’s fire. 3 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Bernard Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy white suit. He has dyed his greying silver hair a little too much giving a sharp silver color. He wears large thick round spectacles.

Personality: Eccentric and domineering, Bernard will drive conversation. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Extrovert, Philantrophist, Justice. Flaws: Mundane. Bonds: Attractive, Nature. Occupation: Banker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bernard Brandon, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)11 (+0) 9 (-1)12 (+1)
Skills Persuasion +3, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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