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NPC Generator

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Advanced [show]


Gomory Snape, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His tied-back hair is brown. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy, self-centered, vain, and jealous.

History: Gomory was born the youngest of three triplets. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he's repulsed by the pc

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Adventurer, Family. Occupation: Engraver

Voice: Old thin voice

Attributes [hide]

Gomory Snape, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 15 (+2)10 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: Just what you see.


Social Check DCs


Roger Wesley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, red, dusty cloak. He has a red handlebar mustache and slicked back red hair. His eyes are likewise amber.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born the only child of a wealthy merchant. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Meet up once more with his childhood friend; and retire the richest man in the east

Ideals: Joker, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Sculptor

Voice: Smoker's lung

Attributes [hide]

Roger Wesley, Male Human Fighter 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)12 (+1) 10 (+0)10 (+0)
Skills Animal Handling +3, Athletics +1
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: Alexandrite (1400 gp).


Social Check DCs


Gunter Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a black tunic with yellow highlights, and long black pants that bunch up around his shoes. His right hand appears badly burned and disfigured. His black hair is drawn into a tight pony tail with a cross scrunchie. This amber eyed northerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Doctor. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He got into the Doctor business at a young age. His first spouse was a Mason, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Doctor job now, and dutifully fulfills any obligations he has.

Motivation: Wants a kiss; and wants to open a new tavern

Ideals: Gifted. Bonds: Job, Family, Has a crush. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Gunter Marlee, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)10 (+0) 9 (-1)16 (+3)
Skills Athletics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +1

Possessions: 7000 cp. Sard (30 gp). Red garnet (140 gp). Tourmaline (140 gp).


Social Check DCs


Cory Marleigh, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He prefers to wear red pants and tee shirts, and his gloved hand is found clutching a trident. His red hair is cut jaggedly and amateurishly. He has several tiny aquamarine earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: Human compassion; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Rich, Religious. Occupation: Painter

Voice: Creaky witch voice

Attributes [hide]

Cory Marleigh, Male Human Fighter 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 12 (+1)12 (+1)
Skills Arcana +4, Stealth +4
Senses Passive Perception 11
Languages Common, Undercommon, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Half-Plate. 1 Buckler. 1 Masterwork Heavy wooden shield.


Social Check DCs


Norman Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a auburn handlebar mustache and slicked back auburn hair. His eyes are green and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A gifted student he started as a Locksmith, but he got bored and became a Map Maker. He inherited the family business which he has now maintained for 10 years.

Motivation: Further expansion of business.

Ideals: Impeccable. Bonds: Poor, Adventurer, Religious, Job. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Norman Huxley, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp.


Social Check DCs

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