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NPC Generator

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Advanced [show]


Manfred Blakely, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His white hair is lengthy and is close to two feet long. He has gleaming, smiling blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is an amazing painter.

History: The child of northern immigrants he idolized his mother. Cursed with a spirit at a very young age, Manfred has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Attractive, Immigrant. Occupation: Ruler

Voice: Indian accent

Attributes [hide]

Manfred Blakely, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)6 (-2) 17 (+3)14 (+2)
Skills Religion +0, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1700 sp. Deep green spinel (50 gp).


Social Check DCs


Frederick Hackney, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. His auburn hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Forgetful, Disease. Bonds: Slave, Attractive, Criminal record. Occupation: Blacksmith

Voice: Creaky witch voice

Attributes [hide]

Frederick Hackney, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)10 (+0) 17 (+3)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Good lock.


Social Check DCs


Wymar Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears many layers of old clothing at all times. His brown hair is long and unkept. His blue eyes are slightly larger than normal.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Hunter profession.

History: Born in the south his family was never financially stable. Wymar was born on a far southern island where he grew up under the tutelage of his mother, an expert Banker. He has been saving his money to try and buy his brother's freedom.

Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and doesn't want to be a banker and was forced into it by his family

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Family, Job, Immigrant. Occupation: Banker

Voice: Cold and demanding tone

Attributes [hide]

Wymar Barlow, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Athletics +3, Performance +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Rolf Clapham, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He is physically well-built. He wears a wide-brimmed hat to hide his balding. This green eyed northerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Animals are drawn to him, and he is able to talk to them.

History: Sold as a small child to a wizard, Rolf was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Regain custody of his daughter; and wants to raise his children well

Ideals: Gifted. Flaws: Antagonistic, Secretive. Bonds: Mentor, Family. Occupation: Fortune-teller

Voice: Boston accent

Attributes [hide]

Rolf Clapham, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 10 (+0)11 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 70 pp. Solid gold idol (1100 gp). A small bag of saffron. (30 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Geoffrey Barlow, Male Human [Permalink]

Personal [hide]

Description: This northern man wears a pastel costume with the symbols of strength on his torso. His clothes are grease stained in places. His golden hair is cut short. His face is covered beneath a completely black helmet.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He was granted divine powers by his dying sister.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Adventurer

Voice: Soothing and warm

Attributes [hide]

Geoffrey Barlow, Male Human Fighter 4
Medium (6'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 8 (-1)13 (+1) 12 (+1)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs

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