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NPC Generator

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Advanced [show]


Clerebold Windsor, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Courier. His brown hair is unkempt and raggedy. His eyes are blue and catlike.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Clerebold hails from a village terrorized by gnolls. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting gnolls, the young Clerebold began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the south; and he feels threatened by others

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Poor, Enemies. Occupation: Courier

Voice: American accent

Attributes [hide]

Clerebold Windsor, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 8 (-1)7 (-2) 13 (+1)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Nicholas Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears many layers of old clothing at all times. He has a hunchback. His hair is black and very short. His eyes are amber and he is always smoking a pipe.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Nicholas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Nicholas hails from a village terrorized by brigands. He was an apprentice working in his father's forge. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Further expansion of business; and a deep hatred of brigands

Flaws: Ugly, Hedonist. Bonds: Poor, Guardian, Enemies, Job. Occupation: Hunter

Voice: Nasally tone

Attributes [hide]

Nicholas Tewksbury, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 11 (+0)12 (+1) 11 (+0)10 (+0)
Skills Arcana +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


John Benson, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears just a grey suit. His black hair is smooth and relatively long. He has a dull look in his gray eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a criminal king-pin and mafia family At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He seems to be bored by most things; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Opinionated. Flaws: Mundane. Bonds: Criminal record, In love. Occupation: Spy

Voice: Russian accent

Attributes [hide]

John Benson, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)10 (+0) 9 (-1)10 (+0)
Skills Persuasion +2, Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Tim Home, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in brown turtlenecks beneath a grey coat with pastel slacks. His golden hair is cut jaggedly and amateurishly. His eyes are a pleasant hazel.

Personality: He acts crazy and hedonistic. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it.

Flaws: Hedonist, Secretive. Bonds: Criminal record, Rich. Occupation: Armorer

Voice: Irish accent

Attributes [hide]

Tim Home, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)9 (-1) 17 (+3)10 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Diggory Brent, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries a battered falchion and tarnished glaive as well. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: A deeply religious man he believes everything happens for a reason. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His father raised him in a mountain cabin. Diggory liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Religious, Nature. Occupation: Bellfounder

Voice: Jittery and nervous

Attributes [hide]

Diggory Brent, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Deception +4, Religion +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 40 pp. Chalcedony (70 gp). Deep blue spinel (600 gp).


Social Check DCs

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