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NPC Generator

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Advanced [show]


Dustin Brandon, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'10" and likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is chestnut. His otherwise smooth face is marked with small tiny scars.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. After coming to the age of reason, Dustin took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He then took over the family business and is one of the better Hunter for hire.

Motivation: Sabotage a competitor.

Ideals: Gifted. Flaws: Addict. Bonds: Job, Rich. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Dustin Brandon, Male Human Fighter 3
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)15 (+2) 10 (+0)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Kody Ryland, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His long chestnut hair reaches down to his waist. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a xeno-phobe, disliking non-Humans.

History: He served in the navy to pay for his family's outstanding loans. He was taken as a slave by a traveling circus and forced to perform He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To clean up the streets; and he is currently in port desperately looking for someone to get him out

Flaws: Racist. Bonds: Attractive, Guardian, Military, Slave. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Kody Ryland, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)15 (+2) 12 (+1)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Balimaar Dryden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears just a black suit. His golden hair is greasy and uncared for. He wears a mask on his face.

Personality: Confrontational and typically high on some drug or another. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: Balancing his hectic life and new Sailor responsibilities is difficult.

Flaws: Ugly, Addict, Antagonistic, Disease. Occupation: Sailor

Voice: Spits and sputters

Attributes [hide]

Balimaar Dryden, Male Human Fighter 4
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)15 (+2) 17 (+3)14 (+2)
Skills Performance +4, Stealth +0
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gerald Tenley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large green mantle and cape that has been intricately interwoven into his blue robe. He wears a Stetson hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is harsh and unforgiving.

History: Born in the north to a Miller, Gerald learned a great deal about his father's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He inherited the family business which he has now maintained for 5 years.

Motivation: Sabotage a competitor; and balancing his hectic life and new miller responsibilities is difficult

Ideals: Gifted. Flaws: Mundane, Antagonistic. Bonds: Attractive, Job. Occupation: Miller

Voice: Low range voice

Attributes [hide]

Gerald Tenley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)14 (+2) 10 (+0)9 (-1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 400 gp.


Social Check DCs


Gomory Kendal, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. His hair is black and curly. His gray eyes are slightly larger than normal.

Personality: He is very quiet and rarely speaks above a whisper. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was always a brilliant, if unscrupulous mind. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Entrepeneur, Logical. Flaws: Shy, Insane. Bonds: Attractive. Occupation: Interpreter

Voice: Jittery and nervous

Attributes [hide]

Gomory Kendal, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 9 (-1)13 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: Deep blue spinel (700 gp).


Social Check DCs

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